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Interplanetary Patch #7.1: Holiday Cheer for the AI

Happy holidays everyone! We're off on a short holiday break, so we thought to put out a little patch to tide you over until we get back to business. It's mostly bug fixes, but the major thing is that the AI should be acting much more human now.

So long, insane aiming skills! I already linked this, but here's that tribute to the AI and its targeting prowess: https://imgur.com/a/PH3nN

Interplanetary Version 0.7.5435_EAC_7.1 / 19.12.2014

  • Shot difficulty now affects AI accuracy, which has also been generally lowered
  • Weapon damage to cities increased
  • Player turn status markers re-implemented
  • Victory screen bug fixes
  • Event log performance issues fixed
  • Action phase simulation accuracy increased (less zigzag movements for shots and the
  • chance of appearing to go through the planets is minimized)
  • Timeout for AI calculations added, fixing AI getting lost in thought
  • Missile bug fixed
  • AI turn message spam fixed

Have a good one! Remember to play a lot of games!

-Team Jolly Roger