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Interplanetary Update #6.6 and Whack-a-Dev IX

Greetings, Interplanetarists! It feels like today's a great day for a new Interplanetary patch, don't you think? Today on the menu: balance tweaks and network and structure graphics fixes. Finally, no more game crashes while turn-processing and building graphics are once again tied to intel!

Check the full change log:

Interplanetary Version 0.6.4981_EAC_6.6

  • Fixed online games crashing at turn processing due to Laser weirdness
  • City and Building graphics are now visible only if the player has enough intel
  • Camera now centers on the player planet when entering Targeting View
  • Material production upgrades changed to consume Planet Material
  • Cities now get destroyed when population reaches 0, as opposed to 1/6 of maximum
  • Sun gravity increased
  • Laser effects made slightly more visible
  • Defense building Visibility increased
  • Railgun Visibility slightly decreased
  • Missile Population damage increased
  • Laser Population damage increased
  • Defense Energy consumption increased
  • Upgradeable Intel amount for Data Security Hub decreased
  • Upgradeable Counterintel amount for Telescope Array decreased

Also, this Saturday, October 4th we shall celebrate the fresh patch with a Whack-a-Dev and a nice cozy Twitch stream. The whacking will start at 6pm GMT/11am PDT - be there!

Watch our stream of the event on our Twitch channel.

As usual, for each developer you manage to defeat, we will give away free Interplanetary Steam keys on our Twitter and Vkontakte pages.

See you there!