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NPC Class Overhaul Update

Hello again heroes,

This is just a small update that we were planning to release after the holidays which addresses a few things left over after the Holiday Update earlier this month. We ended up getting this patch finished well ahead of schedule (partly because it uses some of Episode 3's codebase which we're backporting to the previous installments) so we decided to release it early.

The main focus of this update is an overhaul of the class system, tweaking some of the player classes and introducing brand new hybrid classes for NPCs.

The new features in this update include:

  • The Shaman class has been redone. This class now learns the Cleric's Powering Light tech and the SP costs of existing techs have been reduced. A brand new tech, Spirit Fetish, has also been added to the Shaman's tech tree.
  • The Warrior, Rogue and Gunner tech trees have been slightly tweaked and certain tech prerequisites changed to allow for more obvious tech progression.
  • Companions will no longer simply default to Warrior if their usual class has already been chosen by the player. Now they'll receive unique hybrid classes instead which are designed to both fill the same role as the Warrior while still maintaining the character's flavour and backstory.
  • Gaius will now have the Paladin class, which has the attribute and growth rates of the Warrior but can also learn a handful of Cleric skills in addition to the standard Warrior ones.
  • Vane will now have the Lorekeeper class, which is a physical tank with access to the Warrior tech tree, but can also learn basic Magus spells.
  • Jeska will now have the Bandit class, which is a slightly faster version of the Warrior with some of the Rogue's techs available to it.
  • The Knowledge talent has had its XP bonus recalculated and its description has been updated so that it is clearer that the talent only affects the character who bought it.
  • Two new talents, Fitness and Endurance are now available, which increase a character's HP and SP growth rates by one stage, respectively.