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Spring Cleaning Update now live!

Greetings adventurers.

It's finally Spring here in the land down under, so that means it's time for a little Spring cleaning. As such, we're releasing an update containing a few Quality of Life enhancements and fixes to issues reported by the community.

This update makes the following changes to all 3 episodes:

  • A bug preventing the Brawler from learning some of its Techs has been fixed.
  • The Codex will no longer break upon reading the Technopolis geography entry.
  • The Shaman class can now learn Sharpen and Guardsman, to increase its utility as a physical attacker.
  • Quest journal data should now properly transfer between episodes.
  • Several pieces of equipment granting incorrect bonuses have been fixed.
  • Shock Bomb now correctly deals Thunder damage.

The following changes have been made to Episode 1:

  • Some early game treasures have been tweaked to reflect later additions.
  • There are now only 5 Old Charts, as there should be.
  • Vane will no longer have the Regain SP tech twice.
  • Astrid, Jeska and Vane will now be at the player character's level when first joining the party.
  • The Trial of Cunning and Trial of Agility in the Weave are no longer timed. This should make them more manageable, and will prevent a certain game breaking crash.
  • Triggering NPC influence cutscenes while on the world map will no longer make the player's sprite tiny.

The following changes have been made to Episode 2:

  • The Quest Journal now activates immediately after the opening cutscene, instead of after your briefing with Miras.
  • Both Shamans and Clerics have the option to calm the spirit of the drowned girl in the sewers.
  • Miras no longer refers to a "Crystal Orb" when telling you to get the Rosetta Stone for him.
  • Faction specific dialogue in the Technopolis has been fixed.
  • Triggering NPC influence cutscenes while on the world map will no longer make the player's sprite tiny.

The following changes have been made to Episode 3:

  • Most bugs affecting save import have been fixed.
  • Sequence breaking in the Militia Camp is no longer possible.
  • You can now attempt a (very difficult) Speech check before the final boss which will make the battle easier.
  • The final boss is now significantly stronger and each transformation gets increasingly more aggressive.
  • The "Replace" ending is now locked by default, and in order to unlock it you must find 12 Lore items across all 3 episodes. The Leave and Renew endings are still available as per normal and do not have prerequisites.
  • The ending will now display the correct epilogue slides regarding Lord Morrow's fate.