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Autumn Update now live!

Hello everyone.

Summer is finally over down under and as the cool winds of Autumn grace us we've been working on a sizable update for Heroes of Legionwood, addressing all player feedback gathered over the last few months.

This update makes the following changes to the game:

  • A bunch of tile passability errors have been fixed across all three episodes.
  • Some dialogue across all three episodes has been rewritten to better fit in the available space or to clarify its intent.
  • Fixed an instance of romance scenes not triggering in Episode 2.
  • Fixed a bug preventing Fitness from working for anyone else but Locke if Locke learned it after other party members.
  • Fixed Minor Quake dealing physical damage instead of magical damage.
  • Fixed Silence status not working in some instances.
  • Slightly tweaked the Shaman's Summon Damara tech so that it's not so blatantly overpowered.
  • Added a tutorial to Episode 1 explaining how to properly use Subterfuge.
  • Added a tutorial about owned chests that appears when attempting to open an owned chest in the starting town in Episode 1.
  • Changed the quest "Road to Ruin" so that it now only unlocks after first completing "Fetch!".
  • Lying to the huntress in Arbor will now cause her to appear in Episode 2 to exact vengeance.
  • Adjusted companion starting levels to make more sense according to their backstory (ie. Gaius will start two levels higher than the PC, Vane will start one level below etc.)