Hey everyone. Just a short notice that we have updated the game with a fairly sizable patch.
This patch adds over 150 changes, fixes and additions to the game.
Most notably we are adding a new map and the new American Behemoth to the game.
Additionally, we are also playtesting two brand new servers with a "Hardcore" setting. These servers are quite different from the regular servers and currently can not be joined via the "Quick Match" option in the game.
Features of the Hardcore servers:
Friendly fire is enabled
First Person is Forced
New Suppression system. Bullets and explosions suppress you.
You re-spawn in waves, every 60 seconds.
You can not spectate freely, you can only spectate your own team.
All rifles are more deadly and more accurate.
The new map, Argonne Heights by Raider and TheGamingHaribo
Oh yeah, we also changed our workflow, so in the future we will actually be able to provide you with accurate changelogs. So be prepared for mile-long changelogs everyone, just like this one!
Changelog:
New Content
Added a new map: Argonne Heights by Raider and TheGamingHaribo, featuring a big forest, steep cliffs and a radio tower.
Added multiple versions of existing maps with different factions, for more gameplay variety, to all official servers.
Added the Mark VIII Liberty as Behemoth for the US-Faction.
Added two new servers (EU/NA) playtesting a new hardcore mode featuring advanced supression effects, first person only and more accurate and deadly weapons. Can not be connected to via quick match.
Added a "Hardcore" mode setting to the Server Settings, enabling advanced supression effects.
First Person and Animations
Restored first person view after respawning from a downed state.
Weapons now properly drop from your hands when you die.
Fixed wounded/downed players visually firing their weapons.
Fixed crouched soldiers briefly standing up when cancelling aim or hip-firing.
Fixed first person flare gun animation not despawning the weapon correctly.
Fixed held items becoming extremely large when switching weapons or changing between first and third person.
Fixed the player body becoming invisible when using a mortar in first person.
Fixed third person camera getting stuck after dying during a salute or emote.
Fixed aiming after switching directly from a building tool to a weapon.
Fixed characters sliding, teleporting, or moving incorrectly when approaching seats, cannons, and supply crates.
Fixed a rare issue where characters would briefly freeze before sitting down.
Fixed characters teleporting onto roofs or beams when moving towards an interacctable object such as a piano.
Fixed weapon switching sometimes playing the wrong animation.
Fixed non-standard bolt action rifles using the wrong reload animation while crouching.
Fixed Ross Rifle cocking piece cocking the cock incorrectly on full cock.
Fixed Ross Rifle scope having incorrect zoom.
Fixed equipped gas masks disappearing from the character after being wounded.
Fixed gas mask models blocking the view when aiming through a scope in third person.
Weapons and Combat
Fixed bullet tracers appearing incorrectly after changing maps.
Fixed mounted weapons firing from the wrong position for other players and spectators.
Fixed remote turrets and machine guns lagging behind the gunners aim.
Fixed mounted weapons on moving vehicles shooting off-target.
Fixed vehicle muzzle flashes trailing behind moving guns.
Fixed bot-controlled field guns refusing to fire at distant targets.
Fixed melee, bayonet, and cannon hits registering on the wrong side of the body and therefore triggering the wrong death animations.
Fixed armour incorrectly protecting the players back from cannon fire.
Fixed flamethrowers being weaker than intended.
Fixed Entente sniper decoys turning into searchlights.
Fixed Char 2C tank MGs being inverted and firing inside the tank.
Fixed the Hotchkiss 1914 turning into a Vickers.
Fixed Ross Rifle scope zoom.
Deaths and Physics
Dead soldiers no longer freeze standing up instead of falling.
Death animations now play correctly in singleplayer.
Bodies now fall away from the direction they were shot from.
Fixed dying while holding dynamite causing the death camera to appear far above or below the map.
Fixed players being teleported underground when a ladder or fence was destroyed while climbing.
Fixed dropped or cooked explosives pushing their carrier around.
Fixed close explosions launching surviving players into the air or ground.
Destroyed prop debris now can not interact with players and should no longer push them under the map.
Bodies that are far away or off-screen now skip death animations to improve performance during large battles.
Vehicles and Aircraft
Plane handling is now consistent between singleplayer and multiplayer.
Multiplayer plane controls are slightly faster and more responsive.
Mouse sensitivity no longer increases a planes maximum turn rate.
Planes now turn according to their actual performance limits.
Flying upside down now correctly pulls the nose towards the ground.
Banking and pitch behaviour is smoother.
Planes now slip in the direction their wings are pointing.
Banking now correctly causes altitude loss.
Planes are more agile with faster pitch, roll, and rudder controls.
Mouse flying is more responsive and requires less movement.
Planes now stall when climbing too steeply.
Banking beyond 90 degrees no longer causes planes to magically stabilise.
Rolling with the mouse is now as fast as rolling with the keyboard.
Bot pilots now make smoother, more natural banked turns.
Fixed planes randomly losing engine and dive sounds.
Dive sounds now work correctly from both sides of a dive.
Fixed the dive sound playing while climbing.
Fixed wind sounds cutting out or becoming too loud at certain roll angles.
Fixed the centre crosshair appearing while flying.
Fixed the camera flipping or rolling when quickly switching between first and third person while flying.
Bot-controlled tanks and cars now reverse and find new routes when stuck on obstacles.
Stuck vehicles will eventually choose a new objective after repeated failed attempts.
Gravestones can now be destroyed by tanks and explosions.
Bots and AI
Bots now aim smoothly instead of jittering.
Bots track moving targets more naturally.
Bots no longer rapidly switch between targets.
Bots using mounted weapons now smoothly aim at targets and only fire once properly lined up.
Bot mortars now correctly fire shells from the mortar tube.
Medic bots now turn towards players when reviving them instead of moonwalking backwards.
Bot squad recruiting with "Follow Me" is now more reliable and bots should actually listen to your orders.
Bot-controlled field guns can now engage distant infantry and vehicles.
Sniper bots are less likely to play music.
Voice Chat
Fixed microphones sometimes not being detected when loading into the game.
Players no longer need to reselect their microphone and restart the game to be heard.
Fixed voice chat playing at full volume instead of being positional.
Voice chat now properly fades with distance.
Voice chat is no longer heard during spawn selection, map voting, or the end-of-round best players screen.
Fixed voice chat becoming non-positional after reconnecting or changing maps.
Fixed the selected microphone being reset to the system default.
Linux/Proton audio no longer repeatedly stutters when no microphone is connected.
Controller
Fixed controller stick drift affecting aiming, movement, and menus.
Deadzone settings now apply everywhere.
Left and right sticks now have separate deadzone settings.
Added a Stick Aim Acceleration option.
Improved the default controller deadzone for new players.
Full stick input now reaches full turn speed even when the physical stick cannot quite reach the edge of its range.
Controller smoothing settings no longer reset between launches.
Existing controller settings are automatically migrated to the new system.
Performance and Steam Deck / Linux
Improved performance when looking at large battles by using cheaper skinning for distant soldiers.
Small equipment such as slung rifles, scabbards, and grenade belts are no longer rendered at long distances.
Added a DXVK configuration for Proton to improve CPU-side rendering performance. Windows performance is unaffected by the DXVK changes.
Fixed FSR upscaling not working correctly under Proton.
Steam Deck and Steam Machine now enable FSR 3 Quality by default on first launch.
First launch on Linux and Steam Deck now uses more suitable graphics settings.
Automatic performance settings now apply correctly on first launch.
Added proper 5.1 and 7.1 surround sound support.
Audio speaker layout is now re-detected when changing audio devices.
Servers and Connectivity
Fixed servers sometimes failing to join with a "Failed to download the map" error even when the map downloaded correctly.
Fixed server joins breaking when the save folder is blocked by Windows or antivirus software.
Fixed joining a server while it was changing maps sometimes loading the wrong map.
Leaving a server during a map download now properly cancels the download.
Added clearer loading screen errors when map downloads or loading time out.
Fixed the mouse cursor becoming stuck on screen after rounds or map changes.
Fixed players getting stuck on the team selection screen when joining a server.
Stalled server joins are now detected after 15 seconds and return players to the menu with an error message.
Join rejection messages now correctly show whether the issue is a ban, version mismatch, or password instead of incorrectly showing "lost connection".
Fixed map downloads getting stuck when the server changed maps during a UDP download.
Added connection quality information to stalled join logs to help diagnose server connection issues.
Fixed mounted weapon synchronisation for spectators and other players.
Fixed players near cannons sometimes appearing frozen while actually moving.
Saving and Settings
The game now automatically recovers when Windows, antivirus software, or file permissions prevent saves from being written.
Settings, keybinds, profiles, loadouts, and progress saves can now repair their own files when needed.
Fixed server joins breaking when the save folder was write-protected.
Fixed the keybinds file becoming larger every time settings were saved during a session.
Deleting profiles or custom maps now works correctly when files are locked.
Map Editor and server configuration saves are now protected against file access errors.
Fixed campaign settings not loading correctly.
Fixed the Detail Shadows setting becoming stuck after changing graphics presets.
Detail Shadows now apply immediately when changing graphics presets.
Photo Mode no longer overrides the players Detail Shadows setting.
Fixed the campaign menu showing "Shells Fired" instead of "Manpower".
Maps, Editor and Engineers
Fixed the Map Editor camera being pushed around by nearby objects.
The Map Editor camera can now freely move through props.
Fixed planks rotating when their height was being adjusted.
Alt + Scroll now only changes plank height, while normal scrolling rotates planks.
Fixed the building placement cooldown warning appearing when it shouldnt.
The cooldown warning now only appears when placing too quickly.
Fixed missing preview image for Langemarck map.
Friendly forward spawns no longer take damage from friendly vehicles.
Increased the time vehicles have to leave spawn and capture protection zones by 5 seconds.
Fixed various interaction and movement issues when using seats, cannons, and supply crates.
Nimy Bridge B and C cap are now capturable at the same time.
Unlocks and Classes
Increased the cost of hats, decals, and camouflage by 1.5x.
Increased uniform costs by 2x.
Increased accent costs from 300 to 500.
Increased weapon costs by 1.5x.
Fixed Steam Rich Presence showing outdated class names. Friends now see the correct class, such as Officer or Heavy-Gunner.
Added configurable maximum party sizes and score multipliers per class.
Changed forced weapon rules so they now only change the primary weapon and no longer restrict other weapons or pickups.