Hi Steam Community,
Sorry for the lack of updates. I've been hard at work on the game and progress has been steady. Here's some of what I've been working on with more to come.
Combat and Animation Improvements
Melee Combat now has an improved feel and better fluidity. Many of the animations for the Player and for Creatures have been improved. You can now move and change spells/off hand items at the same time keeping the flow of combat going. Combat now is also a bit easier in general now but can still be challenging.
New Spells
There are 2 new spells to find and unlock. The Shield Spell creates a forcefield of magical energy keeping out projectiles/attackers allowing you to heal and attack safely from inside the shield. The Detonate spell fires an explosive magical projectile that destroys everything in an area. It is especially useful for blowing holes in walls.
New Building Materials
A few new building materials have been added. As highly requested there is now a set of Concrete materials of various colors that feature a fairly uniform texture. You can now also craft Mud Bricks from Mud increasing the variety of brick colors in the game.
Visual and Performance Improvements
Level of Detail fading has been added to reduce visual pop-in during traversal. This significantly improves the experience of moving throughout the world and improves immersion. This update also brings many performance optimizations. The games GPU VRAM usage has been significantly reduces and memory bandwidth usage reduced. There have also been a number of optimizations on the CPU side as well.
