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Release Notes Early Access Content Update 2

Updates

Our second content update is 0.16.4.2 and it provides the following new
features:

- A new playable Warband: The Cult of the Possessed.

- Reserves in Warband management: Warbands now have "reserves"
you can choose from, to organize your Units before going to combat,
based on their class and cost.

- All actions described in the tutorials are now available:
Search and pray are now possible during Missions.

- New Extra objectives: With the search action now available,
various extra objectives have been added as a new option to the Skirmish
games (Marked for Death, Crush their Will, Wyrdstone Rush).

- Turn timer is now available in Skirmish: As requested by our
community of Players, you can now set a time limit for a Unit turn.

As we already stated, we value the input of our players and we've done
some adjustment according to the feedback we gathered:

General Changes

  • The Actions of Search and Pray have been added in the game
  • Search and Pray cost no Strategy Points but confirm movements
  • Impressive units now take the place of 2 Heroes, so a Warband with an Impressive unit is capped at 9 units. The goal is to give more variations to Warbands and let the Player decide if they want to use either an Impressive or 2 Heroes
  • The unit “Sigmar’s Zealot” was renamed to “Sigmar's Purifier”
  • Players can now gather Wyrdstones. Gathering Wyrdstones has chances to trigger a random Warp Effect on pick up
  • Added a temporary boost to all AI units of 30% Wounds to increase challenge. More work will be done on AI decisions and boosts in the future
  • Skill description is available in the Wheel during Missions
  • Tweaked delete campaign button to be more accessible
  • Made inventory equipment screen more usable with the mouse
  • Added descriptions in Skirmish menus
  • You can now end your turn if you run out of actions in a friendly circle

Item Changes

  • Dagger now reduce dodge chances of their enemies
  • Spear now reduce dodge chances of their enemies
  • Fixed an issue where the Maiden of Sigmar couldn’t re-equip shields if the initial one was removed
  • Weapons and armor got perks stats adjusted to fit with the new system
  • Added the item Perks “No Dodge” and “No Parry”
  • Light armor got an increase in armor absorption
  • Heavy armor now reduces movement by 2 meters per circle
  • Helmet lost it’s Critical resistance and got a Stun Resistance bonus instead
  • Helmet, Light Armor and Heavy Armor penalty to spell casting now properly only affect arcane spells, not divine spells
  • Weeping Blades now properly apply a stackable poison debuff
  • Warplock Pistols now properly apply a stackable Warp ammo debuff
  • Tiring effect is now properly triggered after a Charge
  • Having no item equipped in the Offhand slot will now equip a “fist” which provides a bonus to Initiative and Dodge (for now this might not work for the Alternate Weapon Set yet)

Stat Changes

  • Agility now increases dodge chances by 5% per points and Athletic actions by 3% per point
    • Base roll for Dodge is now 0%
    • Base roll for Leap is now 50%
    • Base rolls for Climb are 60% for 3m/ 50% for 6 m / 40% for 9 m
    • Base rolls for Jump down are 60% for 3m/ 50% for 6 m / 40% for 9 m

  • Strength now increases melee damage by 3% per point
  • Toughness now increases Poison Resistance by 4% per point

    • Base roll for Poison resistance check is now 10%

  • Leadership now increases Psychological tests by 4% per point

    • Base roll of Fear, Terror, All Alone and Routing roll is now 10%

  • Intelligence now increases spell damage by 3% and Stupidity roll by
    4% per points

    • Base roll for Stupidity is now 20%

  • Alertness now increases Range Resistance by 2% and Perception by 4%
    per point

    • Base roll for Perception is now 20%

  • Weapon Skill now increases Melee Resistance by 2% and Parry tests by
    3% per point

    • Base roll for Parry is now 0%
    • Parrying successfully will reduce the cost of a Counter-Attack made right after by 1 OP
    • Base roll to hit in Melee is now 95%

  • Ballistic Skill now increases range damage by 3% per point

    • Base roll to hit in Range is now 90%
    • Shooting a target engaged in Melee now has a -30% penalty

Combat Changes

  • Increased the All Alone flee distance
  • Initiative is now based only on the Active weapon set and is recalculated at the beginning of every combat Round. Switching weapons will not affect the Initiative Ladder immediately
  • Adjusted Tutorials to work with the new Initiative modifications
  • The cost of Disengage has been increased to 2SP and 2 OP
  • The cost of Flee has been increased from nothing to 1SP
  • The Charge ability has been reviewed and modified as follow: the cost has increased to 3 OP, chances to hit penalty is reduced to -10% and damage bonus is increased to +50%. The extra movement remains as it was, the movement of your character.
  • The Aim ability has been reviewed an modified as followed: the cost has been changed to 2 OP and 2 SP, the hit bonus reduced to +20% and the crit bonus remains +5%
  • Skill cost of a multitude of skills has been adjusted to reflect the combat system changes to 2 and 3 OP costs of base attacks.

Skills changes
Each units now have a unique skills. Check the forum or in-game for more information!