The winter update is here!
Changelog, version 24.12.20
Features
- Added setting of priority for workplaces.
Content
New structures:
- Corner Store
- Multi-faith Temple
- Playground
- Small Park
- VR Entertainment Centre
New technologies:
- Spiritual needs
- Virtual reality
UX
- Added stats for theoretical production, consumption and balance for each resource.
- Added population age pyramid.
- Added information about how much of a need services provide to their selection window.
- Added shortcuts for surveying and exploration to survey office selection window.
- Added continue button to main menu, which loads the last saved game.
- Added a tutorial telling the player to turn the reactor on when out of power.
- Added tooltips telling the player why unpausing is not available during tutorial.
- Improved texts of some objectives.
- Changed text of school enabled button in labs to make it clearer.
- Added capacity to description of all service buildings.
Technical
- Students studying in labs and colleges manage changing schools much better, not losing their chosen field or progress as long as a school of that field has space for them.
Balance
- Colonists die of old age at younger age.
Fixes
- Occasional crash when quitting to main menu or loading a game from a running game.
- Crash after assigning a new home to a colonist and them mousing over their previous home.
- Rare crash related to logistics.
- Rare crash related to cancelling construction.
- Extreme lag when trying to place new structures next to a very long line of planned structures.
- Saving and exiting during the first tutorial could lock the game on reload.
- Colonists were using buses much less than they should've been (related to last update's restriction on only using buses when it saved more than an hour of walking)
- Shuttle could've been disabled during a mission, creating a host of bugs.
- No waste water and CO2 was generated in mining drills and shuttles.
- Cargo trucks could get stuck when taking away last batch of stone from a landscaping project that made the tile too steep for it.
- SCAR could rarely require SCAR cores for its maintenance. It should never need them.
- Potassium nitrate self-reliance objective had wrong requirements.
- Disconnected life support providers were still shown in green instead of blue in life support overlay.
- Text for Assembly line technology could block the button to research it in the research screen.
