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PATCH 8 - Leave anything for us?

The biggest addition to Tango Fiesta this week is something you've all been waiting for - a brand new Objective type, the Radio Mast!

You'll have to fight your way to it, and then shut it down - but haccking the damn thing triggers an alarm and enemies are called in from afar to protect this valuable communications tower.

If you're in co-op you'll have to cover each other while the hacking takes place, but in singleplayer the challenge lies in making sure the area is clear and then choosing your moments to retaliate.

Speaking of co-op, if you're playing locally you can now have new players dropping in at any point in the game, with full character and weapon select functionality too - twice the fun, half the hassle!

Of course we've not rested there! We've also added some new tricks and traps to make your heroics even more... heroic! Land mines now appear occasionally, and pose a threat to both you and your hapless foe. If you spot them in time, you can use them to your advantage... but be careful because they really pack a punch!

BEFORE:

AFTER:

Not only that, but we've added explosive barrels, and those parked Jeeps you may spot around the place now do just what you'd expect - they explode too!

We can't wait to hear what you think in the forums and over on twitter, so let us know how these changes affect the game!

FULL CHANGELIST:

ADDED

- Added Join in progress gameplay when offline (unstable online, we're patching this in later)
- Added new objective type, the Radio tower.
- Added landmines into the game.
- New sound effects added into the game
- Explosive Barrels added
- Explosive jeeps added

UPDATED

- Music layers now activate over the level time-span, instead of all at once.
- Radio guy now plays a sound when calling in support
- Updated pause menu to allow drop-out when in local co-op
- You can now backout of weapon-selection in between worlds.
- Updated death animations for enemies
- SFX tweaks
- Environment explosions now damage props correctly
- ATK sprite updated
- Radio Towers & Radio Support now use legitimate spawn locations
- Changed parachute stance to new parachute anim

FIXED

- General performance updates when playing online [client side]
- Fixed Miller artwork not being rendered correctly
- General fixes to the animation system, including fix for the feet not behaving properly
- Fixed ambient sounds being played in the wrong level
- Fixed hunter explosion not damaging the player
- Fixed the weight on the radio support, should no longer slide forever when killed.

Hopefully you enjoy it all!

WHAT'S NEXT?

Well, over the next fortnight we'll be introducing content from our very own gladiatorial futuresport gameshow - Who Wants to Be a Killionaire! And of course, as with each new world we introduce, we'll be giving you new bad guys to fight against, new weapons to fight with, and new characters to fight as!

Meet Conchita!

She's a bad ass chick who gets caught up with John Strong when they're both forced to compete in Who Wants to Be a Killionaire! She's rough, she's tough, and if you so much as look at her wrong, she'll call your bluff... with her fists!

And then, because I can't resist, one more tease... with some context...

"Uplink underground, uplink underground. If you say that one more time, I'll uplink your ass, and you'll be underground!"