Somewhere... somehow... someone's going to pay. We just hope it's not us.
A massive apology this week - we're unable to release our weekly patch! We were planning on dropping in so much great content, but a couple of crippling and very unexpected issues have meant we just don't think we can release the update in its current - very untested - state.
I've done a video diary this week anyway seeing as I didn't get a chance to last week (thanks Gamescom! Thanks broken PC's!) and you can watch it here to see what we've been up to...
Dev Diary
THE ISSUES
So what's been plaguing us this week?
One issue has come about through our decision to update the weapon system. The aim (Get it? Aim!) was to make it more future proof, and allow us to be more generous/stronger/ better/faster with new weapons for you to play with in the future, and we just haven't had the time to iron out all the wrinkles. Because the weapon system is used by the player, the enemies and some bosses, it would affect everyone all the time if we released it in a sub-par state, and that's just not cool.
The main reason for this being unfinished is our second bug. Basically, the Mac build refused to work and we had to spend about two solid days figuring out why. It was a bit of a nightmare, but we had to do it because half of our dev team runs OSX, and they were unable to do any useful work without it. Not only that, but you guys running the game on what is already not-quite-parity with PC would have been very unhappy. So again, not releasing until that was fixed was paramount.
It has been fixed though, which is great but...
...this OSX build bug has done is mean we couldn't polish the weapon system off properly, and again because it's so integral, we don’t want to plop it in your lap without at least the amount of testing we do internally on other features.
What I'm hoping this means is that next week should be a bit of a bumper week - we've got lots done and very nearly ready to show in the downtime we've had, but it's so frustrating because we just haven't had the normal time we'd expect to implement it all to a satisfactory level.
I'm really gutted about this. It's the first time we've simply said 'no' to our normal weekly schedule since we launched on Early Access 13 weeks ago, but we hope you're all having fun playing as Dr Henk and throwing Molotov Cocktails around in the meantime.
Our sincerest apologies, and see you next week.