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UPDATE 22 - SURPRISE, MELON FARMER!

How can the same update happen to the same game twice?

It can’t, but this week we’ve been so hard at work making sure the netcode gets fixed up and the online features match the single player that we just had to drop this for you guys! We’re not 100% there, but the game works so much more nicely than before online, there’s a lot less lag, and you can even fight (and beat!) all the bosses!

Yup, *shockingly* the new netcode includes all of the Killionaire Hunters!

But that’s pretty much been code-only work this week. What’ve the rest of us been doing? Well, the main progress has been towards the story mode - you heard me! - that’ we’re expecting for launch. The first pass script is done, the first pass of portraits is done, and we’re even moving on to work on the final world in John Strong’s story.

John Strong’s excited about telling you his story!

We’re going old school and classic videogame here. We don’t want the story getting in the way (although we do think it’ll be worth following along with) and we’re going to have the classic portraits chatting away with a few expressions to really hammer home the emotion/guns/explosions.

What on earth would the world’s greatest action hero get all embarrassed about?

For today’s episode of our regular dev diary video series click here: http://youtu.be/gXF8-dSXYBs

And here comes the text version:

FIXED

- Massive improvement to client lobby performance in online multiplayer
- Fixed issues with online multiplayer performance
- Fixed issues with client-side performance on-top of general performance while in gameplay, due to physics.
- General performance tweaks for the frontend UI.
- Fixed issue with bullets being fired by a boss not being created on client machines over the network.
- Fixed issues with boss specific objects not being spawned correctly over the network
- Fixed issue with the boss health bar going negative, if enough damage is dealt at low health values (grenades, basically)
- Bosses implemented online (finally)
Gordon
Yatcha Queen
Killionaires - all five of them
Old Ramishar

UPDATED

- SFX across the board

Next week should see the debut of some of this much-hyped story stuff! We’ll be adding a temporary intro using all the tech we’ve written, and teasing the main story for now… we don’t want to release it half-finished and spoil everything for you. Also we’re hoping to get some more features in and more fixes. Watch this space (or twitter)!

G’bye for now!