Dead or alive, you’re getting a patch next week!
I must apologise first, as we’re missing our promised fortnightly update today. That said, it’s for a very good reason, and we’re absolutely going to do our damndest to push the update early next week. Before Wednesday, for sure :D The reasons for this delay are twofold.
1 - We’ve taken the plunge and moved from our existing online SDK to what should turn out to be a much better one. This should fix the big bug we’ve all been having with hosting online games, plus make lots of things easier as we move towards release.
A closeup of the new Character and Weapon Select menu.
2 - We’ve been busy making sure we go over every asset in the game and polish it to a blinding sheen. We’ve started at the beginning, with the menus, and have got about 80% of the way in. Rather than spoil the effect by pushing a not-quite-finished new version of the menus, we thought we’d make sure it was all spot on and then blow you away.
Our shiny new menus!
More specifics on the work we’ve done this week is as follows:
Menu redux
- Landing Page
- Main Menu
- Settings Menu
- Character Select menu
- Weapon Select menu
Online issues
- Move to Ludosity framework from Community Express
- Hopefully fixed the lobby re-hosting bug! Yay!
So next week you’ll get an update. We promise. If we don’t, you can tell our mums. We’re that serious.
Toodles!