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NOT-UPDATE #17 - HARDWARE

You can’t stop progress.That’s why we’ve been focusing on polishing up Tango Fiesta in many smaller ways for the EGX (Eurogamer Expo) next week!

We’ve added the ability to pick up items from a distance (no more lost ammo!), we’ve been fixing the weapons and aiming, tweaking the AI, fixing pathfinding issues, adding tons of new rooms and content to the level generation for both Killionaire and Ghoul Squad, and plenty more! this week isn’t a public update week, though, so you’ll have to wait a little while longer.

Ghoul Squad has benefited from plenty of new rooms to generate levels from, with particular attention being paid to how they look as well as how they play.

That said, how much longer do you need to wait? Well because EGX is from next Thursday, we’re currently aiming to get next week’s build up early, on the Wednesday evening no less! It’s pretty exciting to be early, and even though it’s technically a short fortnight of development we’ve been trying to fix polish and add content fairly evenly across the whole game.

Who Wants To Be A Killionaire! New rooms, more grime, more fun, more Killionaires?!

Now I realise we said we’d be focusing on the online issues, but after bashing our skulls against a really stubborn bug for several days - combined with the late-confirmation of our appearance at EGX - meant that we had to be smart and use the days we had left to make sure Tango is as fun as possible for its public showing.

So, what’s next? Well, as soon as the Expo is over, we’re back into fixing that damn online lobby & hosting issue. We promise we will sort it out. Either that or it will kill us.

Until next time...