Welcome to the party pal! We've fixed tons of issues with Tango Fiesta, but the main good news is enemy spawning and Online Multiplayer now both work, are fun, and balanced! Still a few bugs, but hey, we're fixing them too.
Basically we've spent the last week and a half fighting with the online play and trying to make it as stable and fun as possible. We've pretty much succeeded I feel, but it's been a hell of a battle.
THE CHANGELOG:
- Level loading times are now at least 100% faster
- Building debris no longer stays between levels
- Characters now wade/swim in water
- A skippable camera tween & pan added at level start
- New OBJ ATK arrow asset added
- LMB click anywhere on the mission intro screen now triggers game on
- 'Enemy Count' added after all objectives are destroyed.
- Have one mission arrow point to nearest bad guy after all OBJ’s are destroyed
- Mac/OSX fixes including a boot crash and focus grabbing at launch.
- Enemies are spawned into valid spawn locations
- We've rebalanced the modifier on the amount of players versus the amount of enemies that are spawned for multiplayer matches.
- We've fixed Z-depth ordering
- We've made sure whatever menu you're in, the player's 'back' button will take them back up a level.
- We now restocks the player’s grenades between levels.
- The sfx on the Arius A1 now fires off properly.
- Added VO for the 12 Gauge in the Gun Shop
- Added VO for the VCR in the Gun Shop
- Gun unlocks now work in the Gun Shop
- Various animation fixes for player characters.
- Fixed an issue where some bushes were not acting like cover in Jungle
- Save file encryption and decryption added
- Keyboard controls should no longer override control of all others during player/weapon select/gameplay
- Keyboard & mouse controls should all work as expected in all menus
- Implemented smart key bindings system to HUD and game UI reflects chosen controls/buttons/inputs etc
- We've sped up parachute descent at level start
- The player's weapon choice is now carried over into gameplay 100% of the time
- The player now always starts with their primary weapon equipped at level load.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
We spent most of our time fixing online bugs. One of the best and worst things about Early Access for small teams like ours is how much testing and exposure to bugs you get. We launched at the right time for us, but a lot of players were disappointed with the state of the online game. We reckon we've fixed 80% of the issues, and have made it a lot more stable. We think Tango's best with multiple players, so that was the reasoning.
ONLINE FIXES
(so many)
- Hosted games on PC now show up in PC client “join game” lobbies
- Online games are way more stable and smooth,
- Fixed issue where Enter was used to Chat as well as to Start a game.
- Player numbers now showing above players heads correctly
- Player can see ‘Press R to refresh’ text in the client game browser
- Props correctly all load in
- A client who quit a game can now navigate out of the browser screen.
- Scorch marks no longer being carried over between levels
- All players cash, score and other info now matches correctly, and are being displayed on mission complete or failure screen properly
- Players are informed if another player drops out of the game
- Other players’ correct character portraits correctly appearing on the HUD
- Enemy spawning and targeting properly spread out between all players
- Lobby messages now firing correctly
- Game now informs the lobby when someone has connected to the lobby
- The sidebar status now correctly shows that the game is start-able only when players are connecting.
- Reviving a downed team mate works
- Opting out (killing self instead of being revived) no works
- Restart button - and all other functions - now working on mission failure screen
- Only the cash you earn goes towards your cash total
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
KNOWN ISSUES:
- We're preventing join-in-progress Online and Offline Multiplayer until we’ve got time to make it robust
- Ditto with Gordon, the Coastal Boss. He's just not working right and we'd rather make sure he's ready for online fights!
- Mac clients can't reliably see PC-hosted games (but PC can see Mac-hosted)
- We're forcing a loop on Coastal in Online Multiplayer, because the generator is bugging out when trying to go between the two, and Jungle just seems to be acting weird at the moment. Don't worry though cos we'll fix it soon, and you can have tons of fun in Coastal in the meantime.
- You can't pick a character or weapon load-out in Online Multiplayer yet (but can in local and Singleplayer)
PHEW
Anyway, amongst all this we've been working on new worlds, enemies and bosses, so we can't wait to show those off soon too :D
In the meantime, let us know on the forums and on twitter what you think - we're proud of our progress and can't wait to get more of Tango Fiesta done for you to enjoy!