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Depth Beta Update: Public Beta!

Finally you too can play Depth - everybody who has pre-purchased Depth should have a 'Depth Beta' app in their library. Join the beta and help us make Depth the best it can be!

Changelog:

This includes the major changes since the last update (minor bugfixes and changes are not included)

Mechanics

  • Sonar Bouys now die to mine explosions
  • Fixed S.T.E.V.E sometimes not having collision for divers
  • Destroying S.T.E.V.E no longer ends the game, it now zeroes diver tickets
  • Fixed team kills (and suicides) giving KillJoy awards
  • Fixed shark sometimes doing Razor Fins damage without having the evolution
  • Fixed issue where sometimes STEVE would just stop moving due to now-invisible dead bodies

Balance

  • Speargun re-balanced: Price from 3500 to 2200, damage from 210 to 150, reload time from 2s to 1.3s, ammo count from 12 to 20
  • Spear pistol ammo count from 12 to 16
  • Dual spear pistols ammo count from 24 to the same as single
  • P-11 price increased from 600 to 650
  • Reduced damage to S.T.E.V.E from ramming, removed regen except for while under 20% HP

UI

  • Final award icons included
  • Friends list is now hidden when you have no friends
  • Fixed the avatar downloading icon showing up as VOIP notifications fade
  • Setting added for turning off diver dash camera animation
  • Setting added for World Detail
  • Added S.T.E.V.E destroyed messages from the captain
  • Fixed S.T.E.V.E progress bar sometime getting confused
  • Round End Scoreboard now handles long strings from other languages
  • Kill streaks past bronze now show up correctly
  • New leaderboards artwork integrated
  • Lobby chat now saves across map loads
  • Steam auth failures when connecting to a match are now noted to the user

Maps

  • Lots of decoration meshes tagged for new World Detail setting
  • Lots of decoration additions to Cove
  • Light map density normalized on all maps (more consistent shadows and lighting)
  • Collision work to fix a bunch of glitch spots in the maps

Content

  • New kelp meshes integrated
  • New bullet trails and impact VFX
  • New blood VFX
  • New mine explosion VFX
  • Diver dashing camera animations, full-body animations and VFX added
  • Dive cage is now breakable by sharks
  • Fixed some weapons (BangStick, Harpoon) reload animations
  • Added Camera shake impacts for hitting S.T.E.V.E
  • Chains on mines / sonar buoys now drop if they are anchored to a breakable that is destroyed
  • Dive cage water splash VFX integrated

Sound

  • New sounds for sensor - firing, reloading, re-charging
  • SFX added for cage collisions
  • Diver dashing SFX added
  • Room reverberation improved
  • Added ramping round nearly over music
  • Bullet whiz-by's improved

Steam

  • Spray And Pray achievement is now automatic weapons only
  • Fix to storing of 'saves' Steam stat
  • Added checks to fix situations were players wind up not in any Steam lobby

Other

  • Treasure bags fall and land more naturally now
  • You no longer get score for 'saving a teammate' when knifing free from a shark
  • Added client side detection (anti-lag) for seal grabbing
  • Removed resolution auto resizing on first boot - was causing problems
  • Lots of performance improvements to the end-game to stop the big lag before the scoreboard showed
  • Fixed issue where non-ANSI characters could cause a crash