Finally you too can play Depth - everybody who has pre-purchased Depth should have a 'Depth Beta' app in their library. Join the beta and help us make Depth the best it can be!
Changelog:
This includes the major changes since the last update (minor bugfixes and changes are not included)
Mechanics
- Sonar Bouys now die to mine explosions
- Fixed S.T.E.V.E sometimes not having collision for divers
- Destroying S.T.E.V.E no longer ends the game, it now zeroes diver tickets
- Fixed team kills (and suicides) giving KillJoy awards
- Fixed shark sometimes doing Razor Fins damage without having the evolution
- Fixed issue where sometimes STEVE would just stop moving due to now-invisible dead bodies
Balance
- Speargun re-balanced: Price from 3500 to 2200, damage from 210 to 150, reload time from 2s to 1.3s, ammo count from 12 to 20
- Spear pistol ammo count from 12 to 16
- Dual spear pistols ammo count from 24 to the same as single
- P-11 price increased from 600 to 650
- Reduced damage to S.T.E.V.E from ramming, removed regen except for while under 20% HP
UI
- Final award icons included
- Friends list is now hidden when you have no friends
- Fixed the avatar downloading icon showing up as VOIP notifications fade
- Setting added for turning off diver dash camera animation
- Setting added for World Detail
- Added S.T.E.V.E destroyed messages from the captain
- Fixed S.T.E.V.E progress bar sometime getting confused
- Round End Scoreboard now handles long strings from other languages
- Kill streaks past bronze now show up correctly
- New leaderboards artwork integrated
- Lobby chat now saves across map loads
- Steam auth failures when connecting to a match are now noted to the user
Maps
- Lots of decoration meshes tagged for new World Detail setting
- Lots of decoration additions to Cove
- Light map density normalized on all maps (more consistent shadows and lighting)
- Collision work to fix a bunch of glitch spots in the maps
Content
- New kelp meshes integrated
- New bullet trails and impact VFX
- New blood VFX
- New mine explosion VFX
- Diver dashing camera animations, full-body animations and VFX added
- Dive cage is now breakable by sharks
- Fixed some weapons (BangStick, Harpoon) reload animations
- Added Camera shake impacts for hitting S.T.E.V.E
- Chains on mines / sonar buoys now drop if they are anchored to a breakable that is destroyed
- Dive cage water splash VFX integrated
Sound
- New sounds for sensor - firing, reloading, re-charging
- SFX added for cage collisions
- Diver dashing SFX added
- Room reverberation improved
- Added ramping round nearly over music
- Bullet whiz-by's improved
Steam
- Spray And Pray achievement is now automatic weapons only
- Fix to storing of 'saves' Steam stat
- Added checks to fix situations were players wind up not in any Steam lobby
Other
- Treasure bags fall and land more naturally now
- You no longer get score for 'saving a teammate' when knifing free from a shark
- Added client side detection (anti-lag) for seal grabbing
- Removed resolution auto resizing on first boot - was causing problems
- Lots of performance improvements to the end-game to stop the big lag before the scoreboard showed
- Fixed issue where non-ANSI characters could cause a crash