A few more bugfixes and some performance improvements. This should improve the latency experienced by some players. We have also identified further areas for (significant) improvements in this area - and will be able to bring these live in updates shortly.
This is now live - if you're having problems downloading it, restart Steam to force an update check
Changelog:
This includes the major changes since the last update (minor bugfixes and changes are not included)
UI
- Devil's Head wins added to Depth Profile and will now start counting.
- Team selection buttons in the Play menus now stay in-sync.
- Updated some controller button names to match manufacturer guidelines.
Maps
- Fixed various collision issues / god spots on maps. If we missed any please make a post in the Bug Reports subforum.
- Changed organization of Depth packages. This will cause issues in existing custom maps; we shouldn't have to make changes like this in the future.
- Fixed some breakables that weren't breaking properly in Devil's Head.
Sound
- Sea Mine properly plays arming sound.
Other
- Various Server optimizations for improved performance.
- Bots no longer spawn for disconnected players in 'No Bots' mode.
- Smoothed out shark pitch when running along surface of water.
- Fixed shark starting evolution point not being counted.
- Fixed situation where sometimes a leaving player wouldn't be replaced with a bot.