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Ship Wrecked hotfix 2015-04-08

Balance improvements and fixes for new issues with the Ship Wrecked update.

Changelog:

This includes the major changes since the last update (minor bugfixes and changes are not included)

Mechanics

  • Fixed issue where changing weapon just before being grabbed by a shark could make a weapon no longer register hits

Balance

  • Diver bots no longer buy the Volleyjet
  • S.T.E.V.E drops less treasure on getting hit by sharks
  • Tiger shark active ability no longer hides the silhouette of divers in its jaw
  • Tiger shark active ability cooldown changed to 13s from 10s

UI

  • Diver Weapon Modifier tooltips now always show the right sell/purchase prices
  • Fixed issue where binding certain keys to Steam Music functions would make the menus unusable
  • Diver Weapon slot buttons now show controller keys properly
  • Shark Active Ability widget on the HUD now shows controller keys properly
  • Added a tooltip for the Diver Weapon sell button to show how much money you'll get back
  • Removed 'Connection Lost' errors in the main menu if the server restarts before clicking the 'Return to Main Menu' button
  • Fixed some rare crashes in ScaleForm
  • Added more world texture detail levels (added 'Highest' and 'Lowest')
  • Fixed public lobby browser region selection showing up behind the menu
  • Toggle Flashlight bind added in Settings -> Input -> Other

Maps

  • Improved collision in the final safe room in Galleon
  • Improved collision of various smaller assets in Galleon
  • Fixed LOD flickering on some assets in Crude and Galleon
  • Fixed ammo box that was under a rock in Galleon
  • Fixed some collision issues that allowed players to get outside the world in Galleon
  • Fixed some ungrabbable treasure in Antiguo

Content

  • Bandage mesh aligns better after using the Medkit
  • Fixed issue where animations would cause your arms to stretch out across the screen (could also cause crashes)

Sound

  • Fixed issue with water and Great White swimming sounds not stopping at the end of games

Steam

  • Skin choices (for sharks and for diver weapons) are now remembered and saved using Steam Cloud

Other

  • Fixed issue that meant some players wouldn't get their chosen shark skins on the first spawn only
  • Added controller binds for switching to the melee weapon