Learn the basics with an all-new tutorial, create your own weapon skins, play in Turkish and more!
Tutorial
If you or a friend wants to dive into Depth there's no better way than the Crash Course! Join Captain Stubbs on a training mission gone awry, hunting for treasure and hunting for divers as you experience thrilling diver and shark gameplay. After completing the mission new and veteran players alike will unlock the Battle Scarred Tiger Skin!
Steam Workshop
We've added Steam Workshop support for diver gear into Depth. You can now create a new skin and upload it to Steam Workshop from in the Depth Editor. Subscribing to your favorite skins will make them available within single-player matches. For a detailed guide on using Steam Workshop in Depth, see the Depth wiki: http://www.depthgame.com/wiki/doku.php?id=steamworkshop
Changelog:
This includes the major changes since the last update (minor bugfixes and changes are not included)
Mechanics
- Divers now always have a welder. Welder is bound to '5' and on the scroll wheel with respects to the Skip option.
Balance
- S.T.E.V.E.'s health changed to 180 from 300.
- Welder repair speed halved
UI
- Added hint to the HUD when looking at a damaged S.T.E.V.E.
- Fixed bug where silhouettes would not be visible when equipped with a weapon that has a scope modifier.
- Fixed bug where players with HTML in their names broke lobby chat when they were suggested.
- Fixed bug where quick chat was not working across languages.
- Turkish language translations now available - thanks to Çınar Tuncer, Ömür Gencer, and Oskay Demir.
Content
- Tutorial added to teach basic shark and diver concepts.
- Fixed FOV not applying to diver bandage meshes and other meshes which would cause a desync between the diver player model and the attached meshes.
- Fixed bug where holstered weapons were not having skins applied to them.
- Fixed bug where holstered weapons were not always updating in respect to what the diver was carrying.
- Added a fade out blending to environment meshes so that environment meshes do not instantly disappear when going out of rendering range.
Modding
- Added Steam Workshop support for diver gear!
Other
- Controller default bind overhaul.
- Fixed bug where deploying / dropping consumables would sometimes leave you with empty hands and a desync to the server.