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The first version of Skara (0.4.0) and LAG

After a long, long ride, somehow we managed to get Skara to a playable stage. What started as a side project born in the university is now close to being a proper game. But there’s still a lot of work to be done, and we want to rely on our community to get Skara to the next level and beyond.

So, important things to notice about our Early Access launch version: It will have very limited features. Host a match or jump into a quick fight to try Skara’s newly designed combat system. Then help us to improve and balance it, we don’t want to move to the next phase until we deliver a competitive experience that fits the most demanding player.

Then, every two weeks we’ll release new content for you to try out and provide us with feedback, propose new ideas and suggest ways to improve Skara. You can see the development Roadmap in our Store page, including the content for the upcoming two updates and our final goal: Skara’s full release.

We have been testing Skara internally, since we don’t have a budget for QA sessions, and we’ve already discovered some issues with slow connections and low-end computer specs. The game gets laggy and it’s almost impossible to play. We are working to fix that, but we need as much data as you can send us if you experience lag problems: your pc specs, your connection settings, if you are broadcasting Skara at the same time you play, etc. This is the only way we can take care of every specific case and move things to fix problems. The more of you reporting problems and laggy games, the faster we can fix the issue and improve the experience.

What you should take away: We do know that the game is at a very, very early stage, (especially everything involving menus, user interface and usability) but those things are easy to implement and we wanted to focus on the combat system--the most important element of gameplay. We also wanted to give the community (you!) every chance to collaborate with us to improve Skara through feedback and idea sharing.

After all, if we release an almost completed game in Early Access, what’s left for you to develop with us?

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.