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Skara Version 0.5.1 is LIVE

We are happy to announce the arrival of Skara 0.5.1! This is a first glimpse at the real deal. What came before was really more like a demo. A helpful demo, where we were able to create our combat system and try out tons of features, but a demo all the same.

Now Skara feels like a game.

Players create accounts, can choose characters and see progression. It’s a proper skeleton with some of the organs. Now we just need to add muscles and some skin--not to overdo the metaphor!

Highlight of New Features:

Class skills

Every character has their own special abilities, making gameplay a lot more fun and tactical.

It is now possible to personalise fighting styles by picking the character and their special abilities.

Let us know if there are any balancing issues, and generally what you think of them.

New Character: Khärn

The Khärn are more like a tank character than ever before: Slow and Strong. We definitely look forward to seeing how players use their abilities. We think they are pretty well balanced against the Celea and the Shinse, but this is something we aim to perfect.

Again, feedback will be useful!

New Arena: Zem Moorlands

We brought in a dedicated Team Deathmatch arena: the Zem Moorlands, and, we think you will agree, the results are pretty spectacular.

We’ve enjoyed trying the Team Deathmatch experience here in the studio, and we look forward to hearing what you think.

If you find any bugs, inexplicably fall through the floor, or whatever else, let us know!

NEXT STEPS: Match times, Streaming & Development Schedule

We are thinking about holding dedicated times to play Skara to help make it easier for players to find each other. Let us know if you want to create an official play time and we will do what we can. For now, if we are playing, expect to find us around 7pm CET time.

Please feel free to stream your gameplay! This is the best way to spread the word. If you are interested in having your stream hosted on the official Skara Twitch channel, get in touch.

Our development schedule continues apace. The last two characters are currently being modelled, we have new class skills in the works, and lots of plans for improvements to the UI and much more.

Got a question? Want to know more? Get in touch! We are active on social media (

Skara on Twitter

Skara on Tumblr

Skara on Facebook

and will try and respond to emails sent to [email protected]

See you on the battlefield,

Pablo