Here is a balance and bugfix update for you lovely mortals:
Changes
- Balanced loot / object spawns. Hopefully no more empty crates!
- Balanced melee weapons in terms of durability drain and barricade damage. You can no longer destroy a barricade with a plank with nails :P
- Balanced barricade damage for enemies.
- Beartraps, mushrooms etc. no longer spawn in the middle of nowhere. Instead, they appear around trees like in previous versions.
- The Saw eats less gasoline.
- You can hold the Jump button to automatically jump over stuff, instead of having to press it when you get near something jumpable.
- You can do the secondary attack while running.
Fixes
- Added missing Burned House map icon
- Compressed more music. This may help those of you who have been experiencing out of memory crashes.
- Fixed bug when you had to attack a barricade one more time to destroy it, even though it's durability was 0.
- Fixed loot respawning after loading the game in some containers.
- Fixed indestructible barricades.
- Added more container space to the new hideouts.
- Fixed culling which sometimes did not work in dreams.
- Fixed freeze on player death if had Additional Hotbar perk, but did not have anything in the slot.
- Fixed savages getting stuck on window barricades.
- Fixed bugs with displaying some barricades.
- Balanced junk from scavenging bear traps.
- Removed chompers from Forest biome.
- Fixed Well being reactivated when loaded a game during night.
- Fixed fog parallax in burned houses.
If all is well with this update, we would like to start working on Alpha 3, which will probably focus on the nights in Darkwood.