Salutations!
Hope you had a great holiday! This update does not break your saves as it contains mostly bugfixes, but if you want the full benefits, generating a new world is advised (these are tagged with [Needs restart])!
CHANGES:
- Added text during loading informing about the steep learning curve during alpha.
- The ambient light at the beginning of the day is brighter.
- Some minor improvements to AI during the night.
- Some locations do not overlap each other as much. This helps with the problem of having poisonous mushrooms in places which should be safe. [Needs restart].
FIXES:
- Fixed a rare case of a broken world and severe lag if you have generated and loaded several profiles without closing the game. [Needs restart]
- Fixes for rare lag after dialogue and death. (Well, this is a blind fix as we cannot reproduce it, please let me know if this still happens)
- Fixed one of the savages constantly screaming while chasing you.
- Fixed having two hotbar slots selected after ending a dream.
- Fixed Chompers on the bridge disappearing. [Needs restart]
- Fixed several sprite glitches, like the sleeping Chompers.
- Fixed roots around the burned house appearing out of nowhere, sometimes trapping the player inside them! Considering putting back in as a feature. [Needs restart]
- Fixed waking up in the middle of the day after the prologue (it should be at the start).
- Fixed flare weird behaviour.
- Fixed a screen overlay persisting during the day after night.
- Fixed some sounds not looping.
- Fixed text during reading notes / books displaying below the sprite.
- Fixed a few occurances of items disappearing when dragging them out of a location (like the lynx).
- Fixed being able to interact with objects after getting all of the contents of the night gift, when having your inventory still open.
- Fixed button mashing during dialogue / cooking screen transitions causing weird stuff to happen.
- Fixed unexaminable grave.
- Fixed the night gift disappearing after loading the game.
Phew! These last few updates have been huge technical undertakings for us, but it looks like the worst is behind us - there have been no out of memory crashes reported lately and we're up to date with the engine and plugins.
Unless something is seriously broken with this update, we will begin work on Alpha 5! Some heavy work needs to be done on the current borders between biomes and the wilderness. We'd also like to experiment with some things we wanted to implement for some time now, like a crafting workbench.
The Acid Wizard