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6/5/2015 changelog
Weapon changes
- increased volume of projectiles on all flamethrowers
- gave all flamethrower projectiles mild daze effect
- fixed delayed smoke sprite showing on weapon impacts
- changed 88mm flak to 120mm HE, revised damage profile & range
- 120mm shockwave cannon now 88mm RPT, removed burst, ↑ fire rate
- ↑ conflagrator burn time
- ↑ damage, ↓ bloom on pulsed laser
- 'glitter bomb' replaced with incendiary MIRV
- microwave gun moved to flame slot, added tri-beam laser
- changed microwave gun to be much more focused; ↑ damage, ↓ AoE
- ↓ daze on 105mm HE
- revised damage profile for 60mm RPT 'Banshee'
- reworked disruption missile to deal more damage and daze
- nerfed 'Parliament' turret mount cannon, sorry Chef
- added Gatling Mortar 'Scimitar' as a turret mount launcher
Unit/Map changes
- added spaceport map draft
- added new silent running visualization, removed shield flash effect
- new attack behaviors for infantry and tank destroyers
- bunch of other under the hood stuff