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6/5/2015 changelog

Weapon changes

  • increased volume of projectiles on all flamethrowers
  • gave all flamethrower projectiles mild daze effect
  • fixed delayed smoke sprite showing on weapon impacts
  • changed 88mm flak to 120mm HE, revised damage profile & range
  • 120mm shockwave cannon now 88mm RPT, removed burst, ↑ fire rate
  • ↑ conflagrator burn time
  • ↑ damage, ↓ bloom on pulsed laser
  • 'glitter bomb' replaced with incendiary MIRV
  • microwave gun moved to flame slot, added tri-beam laser
  • changed microwave gun to be much more focused; ↑ damage, ↓ AoE
  • ↓ daze on 105mm HE
  • revised damage profile for 60mm RPT 'Banshee'
  • reworked disruption missile to deal more damage and daze
  • nerfed 'Parliament' turret mount cannon, sorry Chef
  • added Gatling Mortar 'Scimitar' as a turret mount launcher

Unit/Map changes

  • added spaceport map draft
  • added new silent running visualization, removed shield flash effect
  • new attack behaviors for infantry and tank destroyers
  • bunch of other under the hood stuff