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5/13/2015 changelog
Weapon changes
- increased reload size for mg_main_02 "stutter", mg_sm_01 "MG42"
- normalized cannon_main_01 & _02 magazine sizes
- all ammo depots now have 10 total reloads for any given weapon
- added new muzzle effects for MGs and cannons
- new projectile asset for smoke projector
- added flare gun (defensive ability, causes massive aggro)
Unit/Map changes
- high grass on all maps now destructible
- removed "runaway" sound cue
- added farm fence autotiler to map editor
- changed AI spotting and aggro behavior
- units begin level with shields down
- improved AI collision avoidance
- ammo depot objective and icon removed
- removed weapon swapping, units now only drop shield and ammo pickups
- various other internal fixes