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5/13/2015 changelog

Weapon changes

  • increased reload size for mg_main_02 "stutter", mg_sm_01 "MG42"
  • normalized cannon_main_01 & _02 magazine sizes
  • all ammo depots now have 10 total reloads for any given weapon
  • added new muzzle effects for MGs and cannons
  • new projectile asset for smoke projector
  • added flare gun (defensive ability, causes massive aggro)

Unit/Map changes

  • high grass on all maps now destructible
  • removed "runaway" sound cue
  • added farm fence autotiler to map editor
  • changed AI spotting and aggro behavior
  • units begin level with shields down
  • improved AI collision avoidance
  • ammo depot objective and icon removed
  • removed weapon swapping, units now only drop shield and ammo pickups
  • various other internal fixes