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4/22/2015 changelog

Weapon changes

  • fixed/tweaked names for several weapons
  • fixed ammo types and icons for all weapons
  • reduced flame_tur_02 new minimum declination
  • increased flame_sm_02 total ammo, split pattern, damage, flame radius, and noise profile, reduced depot reload amount
  • increased arty_aux_01 AoE daze
  • increased cannon_sm_01 RoF, reduced magazine size
  • increased arty_tur_01 magazine size and depot reload quantity, reduced impact noise
  • increased mg_sm_02 bullet penetration
  • reduced laser_heavy_02 magazine size
  • reduced laser_aux_02 magazine size, increased environment damage
  • increase arty_main_02 daze duration
  • increased laser_tur_01 impulse, damage, noise
  • reduced flame_heavy_01 depot reload amount
  • reworked laser_sm_02
  • increased flame_tur_01 magazine size
  • increased cannon_tur_02 magazine size, reduced depot reload amount
  • increased flame_aux_02 (thermic lance) range, damage
  • reduced cannon_small_02 ('donkey') explosion impulse
  • increased arty_heavy_01 ('MIRV') noise profile
  • reduced arty_heavy_02 ('howitzer') magazine size, increase noise profile

Unit/Map changes

  • reduced enemy loy_suit_02 total HP
  • increased front facing damage resistance on enemy loy_tank_04 (shield tank)
  • added loy_gravtank_01 to playable units
  • added artillery depot, more cornfields to outpost map
  • increased loy_tank_12 (shield beetle) shielding drops on death by 50%
  • fixed 'trainyard' and 'the loop' player spawning
  • added 'outpost' and 'fortress' to 'main run' set
  • revised 'trainyard' and 'slums' maps
  • added civilians to all maps
  • revised enemy spawning strengths 1-6