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4/22/2015 changelog
Weapon changes
- fixed/tweaked names for several weapons
- fixed ammo types and icons for all weapons
- reduced flame_tur_02 new minimum declination
- increased flame_sm_02 total ammo, split pattern, damage, flame radius, and noise profile, reduced depot reload amount
- increased arty_aux_01 AoE daze
- increased cannon_sm_01 RoF, reduced magazine size
- increased arty_tur_01 magazine size and depot reload quantity, reduced impact noise
- increased mg_sm_02 bullet penetration
- reduced laser_heavy_02 magazine size
- reduced laser_aux_02 magazine size, increased environment damage
- increase arty_main_02 daze duration
- increased laser_tur_01 impulse, damage, noise
- reduced flame_heavy_01 depot reload amount
- reworked laser_sm_02
- increased flame_tur_01 magazine size
- increased cannon_tur_02 magazine size, reduced depot reload amount
- increased flame_aux_02 (thermic lance) range, damage
- reduced cannon_small_02 ('donkey') explosion impulse
- increased arty_heavy_01 ('MIRV') noise profile
- reduced arty_heavy_02 ('howitzer') magazine size, increase noise profile
Unit/Map changes
- reduced enemy loy_suit_02 total HP
- increased front facing damage resistance on enemy loy_tank_04 (shield tank)
- added loy_gravtank_01 to playable units
- added artillery depot, more cornfields to outpost map
- increased loy_tank_12 (shield beetle) shielding drops on death by 50%
- fixed 'trainyard' and 'the loop' player spawning
- added 'outpost' and 'fortress' to 'main run' set
- revised 'trainyard' and 'slums' maps
- added civilians to all maps
- revised enemy spawning strengths 1-6