Drafts for 46 of the 50 total weapons are now in the game (the remaining 4 still require some code work in order to be put in), with a pinned thread added to our steam discussions page that includes weapon descriptions. We'll soon be updating the main branch of the game to include these changes. Additionally, the controls & quick start guide has been properly updated, so the core bases should now be covered for playing the game.
A relatively full weapon set is in, and we're overhauling the alarm/spotting system as we speak. Once these are resolved we'll be ready for a more intensive set of playtesting to push through to the end of development.
We'll be updating the build pretty intensively over the next week or so in response to feedback and to fix the elements we've realized are broken (like spawning on the trainyard map-- I'm fixing that now)
For those of you currently with access to the staging branch, go ahead and try out the new weapons and let us know what you think on the discussions page.
Thanks!