We have a mostly graphical update today. There's a new aiming reticle sprite with improved visibility and a rim shaded effect for when the reticles and units are behind large objects and whatnot.
Let us know what you think!
We have a mostly graphical update today. There's a new aiming reticle sprite with improved visibility and a rim shaded effect for when the reticles and units are behind large objects and whatnot.
Let us know what you think!