Quickened the rate of gravity on the player after reaching the end of their jump.
Added a frame of hitstop to the player's melee attacks.
Improved the player's horizontal aerial maneuverability.
Improved the visuals on the hookshot preview object.
Added negative feedback on the hookshot preview, turning red when the distance is too far for the hookshot to reach.
- News and updates
- Death Machine
- 260107_03 Update
Source: Steam Community (opens in a new tab)
