
REDNIGHT enters pre-beta!
Additions:
• New menu
• Steam Deck compatibility
• DLSS - FSR - TSR
• Fully playable with a controller (Xbox - PS5)
• Available translations: English - Spanish - French
• Performance: 100 FPS on ultra (RTX 2070 Super)
• Complete audio control system
• Compatibility with Linux - Mac - Switch
• Management of anti-aliasing, Lumen, quality settings, post-process...
• Glowsticks change color based on their battery level.
• Fully remappable inputs (keyboard / mouse / gamepad)
• New audio branch for Tess's voice-over
• Groom optimization
• Cloth simulation management for Level 2
• Adaptive graphics settings menu per level, with preset slots
• Improved M4
• Enhanced weapon and flashlight system
Fixes:
• Improved performance and sub-level management
• Fixed a bug where you could see through Tess when turning
• Fixed the "running in place" bug
• Fixed weapon disappearance (shot/stick) depending on action sequences
• Fixed the monster not adapting to dynamic navigation
• Fixed the monster's hair
• Various other bugs have also been fixed
What's next?
I’m starting the implementation of the Level 1 storyline
(testers will receive versions this week and next week)
• Multilingual translation
• Subtitle language and size management
• Addition of a L4D-style directional cross
Happy hunting!
