In this update we have added bots! There is also now a modifier selector panel in the host's settings where the host can enable and disable annoying modifiers. Bots aren't quite intelligent enough to play on some of the complex gamemodes yet, so that might come in a later update. You should also experience much better performance with large amounts of players or bots, and bullets are next up for optimization. We have also added a command for players to enter spectator mode if you would like to observe rather than play. Here is the change log since v0.18.0!
New Features
- Added bots
- Added lists in the settings menu that allow you to enable or disable certain modifiers
- Added a command to enter and leave spectate mode
- Added a W hat
Bugs
- Fixed bug where you could hit players while they are unloaded
- Fixed Capture The Flag respawn time not being used correctly
- Fixed bug where bullets would pass right through players
- Fixed bug in Bottle Collectors where bottles could go into racks after the game ends
- Fixed bug in Bottle Collectors where switching classes while having Proximity Mines placed would change the amount of damage they deal
- Fixed bug where player physics weren't being disabled during shop and map load phases
- Fixed colors syncing from team colors to flag and background color while playing Capture The Flag
- Fixed shop closing if a player leaves during map load
- Fixed bug where sounds would sometimes not play
QOL
- Added a way to select modifiers that are more new player friendly
- Allowed spectators to free cam around
- Made loading screens flow better
- Added bullet movement prediction
Balance
- Changed Smoke Field radius and duration
- Balanced Sumo Damage
- Balanced Flamey Bullets
- Balanced Goliath
- Balanced Proximity Mines
- Balanced lethal blades to scale off damage rather than max health
- Balanced repulser to have more range and less cost
Performance
- Heavily increased performance when having large amounts of players and bots
- Made breakable tile effects cost way less performance
- Condensed audio sources into a main global audio player
- Added recycling of bullets objects
- Fix performance for player UI
- Increased performance for getting players in a rectangle
