There has been a bunch of QOL improvements and changes Since v0.11.0!
New Features
- Added Grave Yard hat
- Added Taco hat
- Added Eyes hat
- Added Snowman hat
- Added Fruit Bowl hat
- Added Confusion hat
- Added Speech Bubble hat
- Added Duck hat
- Added Balloon hat
- Added Pickle Jar hat
- Added Alien hat
Bugs
- Fixed players were not being spawned properly in Castle Siege
- Fixed issue where you were able to pick up the flag as the death event happens
- Fixed bug where forcing back to lobby during map load you would get stuck in the map load screen
- Fixed scoreboard would get stuck open on back to lobby when its open
- Fixed bug with Swapper Bullets where it would make you go invisible
- Fixed spectating would get stuck on dead bodies
- Fixed color selector UI scaling
- Fixed UI scaling for the players done shopping text
- Fixed you could see players in map viewer
QOL
- You can no longer spectate enemies unless all your teammates died in Battle Royale
- Changed game font from LiberationSans to NovaSquare
- Added a waiting panel for other players to finish loading the map to give slow PCs more time
- Changed King Of The Hill scoring to be always give points if standing in the circle
- Removed bounty hunter from King Of The Hill
- Made next juggernaut get weighted to be more likely depending on how much damage you dealt
- Breakable blocks no longer have a delay when breaking for clients
- Changed breakable tiles to be an amount of hits it can take instead of a health value
Balance
- Changed Shield Shredders bonus shield damage to 20%.
- Changed Shield Steals lifesteal percent to 33.3%
- Changed Removed Unnecessary Weight to have negative health and shield multipliers
- Changed Glass Cannon to have negative health and shield multipliers
- Changed Combo Master max level to 5 and shielding to 20%
- Changed Flamey Damage to cost 7 and be 20% of your damage (doesn't change with level)
- Changed Living Bullets to be your heat per shot squared
- Changed Shotgun to have a heat multiplier
- Changed Armored Bullets to have less fire delay
- Changed Fast Bullets to give less velocity
Performance
- Jumping would use a bunch of network
- Bullets only spawn near the player
- Fixed performance with Swapper Bullets
- Made rule tiles only connect to itself
