The Dropzone - Update 2.03
Store Content
- Weapon Skins
- - Goes live on Wednesday
- Blitz Markov Predator
- Rogue Val Union Jack
- Cabot Nighthunter
- Abe Victory
- Hunter Skins
- Bucket Monarch
- Goes live on Thursday - Monster Skins
- Tropical Wraith Skin
- Goes live on Thursday
Matchmaking Updates
- Players now lose their win streak if they leave after getting into character select.
Gameplay Updates
Auto Dropship
- We’ve done some overhauls on how the dropship works, the new functionality is listed below.
- As soon as a Hunter gets incapped, the dropship timer begins counting down.
- Once the dropship timer hits 5 seconds, all incapped Hunters are automatically placed in the dropship to make sure all Hunters will make the drop.
- Suicide to spawn on dropship has been removed, it is now automated.
Damage Reduction Spawn Buff on First Dropship
- On the first Dropship spawn when a Hunt match begins, the Hunters will spawn with the Damage Resistance buff for a short amount of time.
- We noticed a lot of Monsters trying to engage right off the first dropship spawn, so this new feature will prevent Monsters killing Hunters as they land off the dropship.
Elite Wildlife Indicators
- All Elite Wildlife Buffs now have new visual effects attached to them to help stand out during the course of a Hunt game.
- They’re basically giant beams of light coming off the Wildlife, so you can’t miss them!
Take a Break has been Removed
- We found a lot of players were going idle during matchmaking games, so we decided to remove the Take a Break functionality to get rid of players abusing this mechanic.
Reduce Idle Kick Timer
- The timer has been reduced to 1 minute from 5 minutes to prevent players from idle farming Silver Keys
Clarity Updates
Added Animation for completing Periodic Challenge Crates
- We were getting a lot of feedback that players didn’t understand what the periodic challenges were unlocking.
- We added a new animation to better explain that Periodic Challenges give out Silver Keys.
Supernova Clarity Change
- Wraith no longer glows bright white during Supernova.
- She will only use the Supernova style attack animation while inside the Supernova bubble.
New Monster Perks: The Grounder Series
- All perks apply on melee attacks from Monsters.
- (Tier 1) Leg Breaker: 5|7.5|10 dps ; -0.6|-0.7|-0.8 Jump mod
- (Tier 2) Fly Swatter: 10|12.5|15 dps ; (-30%, -40%, - 50%) Jp Strength efficiency
- (Tier 3) Grounder: 20|23|26 dps ; -25 % |-30% | -35% JP Thrust reduction
Balance Changes
Hunt Timer Changes
- Sudden death time increased to 5 minutes from 4
- Sudden death timer now displays when 5 minutes are left before the round ends
- Dome disable time after a hunter gets downed increased to 15 seconds from 10
Monster Changes
All Monsters
- Reduced the amount monsters are slowed down while using melee attacks to 35% from 47%
Slot 1 Perks (Minor)
- Enhanced Senses smell range increased to 50% from 30%
- Brawler climb speed increased to 18% from 12%
- Brawler traversal regen 6% from 5%
- Fast Climber climb speed increased to 30% from 20%
- Fast Climber climb speed increased to 30% from 20%
- Fast Climber traversal regen increased to 8% from 6%
Slot 2 Perks (Major)
- Mutated Senses smell range increased to 70% from 50%
- Speed Climber
- Climb speed increased to 45% from 35%
- Traversal recharge speed increased to 10% from 9%
- Mutated Recovery cooldown reduction increased to 15% from 12%
- Mutated Haste movement speed increased to 17% from 15%
- Endurance traversal regen increased to 17% from 14%
Slot 3 Perks (Superior)
- Deadly Brawler
- traversal regen increased to 10% from 8%
- Damage reduction increased to 9% from 8%
- Evolved Recovery
- Cooldown reduction increased to 20% from 17%
- Evolved Haste movement speed increased to 23% from 20%
- Unending Endurance traversal regen increased to 20% from 17%
Goliath
- Traversal recharge time decreased to 17 seconds from 18
- Flame Breath direct damage increased to 66|66|72 from 60|60|66
Meteor Goliath
- Traversal recharge time decreased to 17.5 seconds from 182
- Fixed a bug where Meteor’s traversal recharge time was longer at stage 2 and 3
Kraken
- Banshee Mines launch speed increased to 50 from 60
- Banshee Mines homing speed increased to 50|55|60 from 45|50|55
- Reduced stamina recharge delay to 0 seconds from .25
- In air melee attacks (snowballs) now apply on-hit melee perks (Grounder/Poison)
Behemoth
- Reduced stamina recharge delay to 0 seconds from 1
Gorgon
- Reduced stamina recharge delay to 0 seconds from .25
Hunter Changes
All
- Spore Reveal time 1.5 from 2
Perk Changes
- Reloader reload speed reduced to 8%|10%|12% from 10%|11%|12.5%
- Speedloader reload speed reduced to 10%|14%|18% from 10%|15%|20%
Assault
- Defense Matrix damage reduction to 65% from 75%
Markov
- Lightning Gun range increased to 27 from 24.75
Torvald
- Mortar Cannon spread reduced to 3 from 5
- Mortar Cannon min explosion radius increased to 5 from 3
- Mortar priming distance decreased to 8 from 10
Parnell
- Shotgun damage per pellet reduced to 10 from 11
Griffin
- Harpoon Gun reload time increased to 4 seconds from 3.75
- LOS breaktime reduced to .5 seconds from 1
Jack
- Repulsor reload time increased to 5 seconds from 4
Cabot
- Self Shield Burst amount reduced to 625 from 700
- Damage Amp capacity reduced to 350 from 385
Sunny
- Drone Cooldown increased to 6 from 1
- Shield Burst amount reduced to 500 from 600
Hank
- Self Shield Burst amount reduced to 625 from 700
- Increased decay rate to 35 from 25
Tech Sgt Hank
- Projection shield apply rate reduced to 50 per second from 56
- Shield Burst cooldown increased to 26 from 25
Lazarus
- While Cloak is active Laz heals 40 health per second
- Silenced Sniper Rifle marker multiplier reduced to 1.15 from 1.25
Val
- Marker damage multiplier reduced to 1.35 from 1.45
Rogue Val
- Healing aura healing per second reduced to 35 from 37
- Chain Medgun primary target healing per second reduced to 70 from 80
- Poison Dart damage per second reduced to 19 from 20.9
- Sniper Rifle damage reduced to 59 from 62.3
Bug Fixes
- Fixed issues with rain puddle shaders were not being properly displayed on Orbital Drill.
- Fixed Kraken air attacks (snowballs) not applying melee on hit effect perks, like venom and movement slow.
- Fixed an issue where Tech Sgt Hank could overcharge his Shield on Hunters using his Shield Burst.
- Fixed occluder issues in certain areas on Orbital Drill.
- Fixed various performance drops in certain areas of Distillery.