·Developer post·Original post (opens in a new tab)
June update
Fix :
- Detection cousin on road or on pavement
- The skeleton follows the movement of the enemy alone if it is hostile
- Magnetization to the enemy's ground
- Rotation when one enemy chats with another
- Animation in the elevator could "shake"
- Sound of player footsteps
Update :
- Default keyboard input used QWERTY by default
- Optimization of the refresh of the mini map and the map. Optimization of enemy physics during movement or moments of inactivity.
- Optimization of enemy spawn/de-spawn.
- Level A1 added information on the first objectives.
- When Marianne fights NPCs cannot speak.
- NPCs no longer speak during combat
- NPCs can only be questioned once
- NPCs do not systematically give the same clues
Clean :
- Remove *.otf font file not used / screen resolution not effect / fix : lambert and jitter option
- Elevator signal not used