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Oculus Rift demo build now available - Read to download!

Those who follow the blog will know that while Christian has been off enjoying the craziness of PAX East, Paul was at home tinkering with a Oculus Rift prototype of Vertiginous Golf. We debuted that version at PAX East, and after a few tweaks by Paul during the show, it's your turn to check it out at home.

WARNING: THIS IS AN EXTREMELY EARLY PROTOTYPE OF OCULUS RIFT INTEGRATION. What does that mean exactly? You should expect crashes. You should expect the visuals to be a little wonky as we haven't had time to polish them up. You should expect things to go wrong, sometimes with hilarious results. You should also prepare a bucket for the first time you look over the edge to an endless fall through the sky, I was nearly sick!

In all seriousness, this is an extremely early iteration of what we hope the Oculus Rift will bring. We will appreciate feedback, but please keep in mind this is no way representative of the final version. Part of our open development policy is showing you guys these early builds so you can see the process.

If you have a Rift and you want to check it out, you can dowload the EXE from here. This will install a new version of the game that includes the single hole we are using for this demo.

If you don't have a Rift at home, here's a flyover of the driving range level.

Christian will be back later this week to give you all an update from his time at PAX East, but to keep you in suspense until then, here's a photo of him with a Sasquatch.

Finally, here are the build notes:

Oculus Rift – Prototype 0.1

For use with Oculus Rift Dev Kit 1

  • Street and shop with non-interactive TV screens... just sit down when you’re done exploring and want to play.
  • Single “Driving Range” course... hit 3 shots from the tee and get as near to the hole, preferably in it, to score points.
  • Collect golden eggs en-route to improve your score and top-up your boost power.
  • Use the Influenza bug to guide your shot (right stick)... but watch out - there’s no rewind!
  • Fly the hummingbird like never before (Y button)
  • No mouse control – you must use a controller to rotate and move.
  • Use the X button to re-orientate your view if you go wonky!
  • On Game Over... Start/Return plays again. Back/Backspace returns to the shop.

There are also various Oculus related options you can setup for optimum viewing on your system:
f1 – turns vSync on and off.
f2 – Anti-aliasing... between 2 and 8
f3 – Prediction time... between 0.2 and 0.4.
f4 – Toggle shadows on or off.
f5 – Lock the Y rotation on the left stick when aiming and following the ball.