
Quest System
This is a new system for Demining aimed to improve the beginner experience by giving a clear sense of direction when exploring the overworld. This is a completely optional activity for players to engage with and each quest yields a batch of rare materials if completed.
Sigvard
New talkative "friendly" NPC that hangs out in base.
Help Sigvard to gear up to join your Unit.
Has 4 quests in total leading up to the accumulation of an important artifact needed to reach the elusive ending of the game and some rare materials along the way.
Player/Character
Implemented IK (Inverse Kinematics) for the legs, so that characters legs bend relatively to the ground beneath them. This makes regular movement feel more believable (less floaty) in general and is visually satisfying.
Added jumping / in air animations.
Jumping has been heavily tuned to feel better in general.
New SFX for jumping and landing.
Fixed a bug where the camera would float into the player's head mesh when falling / moving up fast.
Smoke Signals
Helicopter Wreckage/Abandoned Campsite, etc...
Changed so that instead of them spawning randomly each day, each type of smoke signal has a determined day to spawn (maximum day 10) that is determined on the start of a new game.
Changed so that only one smoke signal can be active at a time.
Made it 5 times faster to interact with a smoke signal-site.
Mines
Mines can now also knock most enemies caught in the explosion.
Fixed a bug where mines dug up by the host wouldn't get dug up from a client perspective.
Enemies
All Enemies that get knocked down are now knocked out for a random duration between 25-50 seconds. (Was previously 25 flat).
Tuned max capacity of enemies for each sector to be more reasonable with how much space there is.
Mad Deminers
Updated to match the new player movement visuals.
Empowered deminers now have a clear visual difference, so its easier to determine what is what. This is also applied to Mad Deminers inside of Ruins.
AI has been updated to be able to switch between walking around randomly and hunting down mines at free will, making them more unpredictable.
New passive SFX added, they can now be heard catching their breath occasionally.Tigers
Tigers can now spontaneously attack and knock other enemies in the overworld.Visitors
Fixed a bug where they could be under the floor of ruins and engage with players out of sight.
Achievements
New achievement for completing all of Sigvard's quests.
UI/Sound
The world map now has a quest marker if a quest is active.
The visual when obtaining materials has been made prettier with the addition of new SFX.
Fixed a bug where loading screen tips was not appearing while in a session.
Several "success" sound effects has been switched out.