Developer Plan Note
As part of our continuous post-launch development, here’s what we’re currently planning for the subsequent major updates to The Hell: City Builder of the Dead:
1. Endless Hell — Sandbox Mode [ LIVE by 24th DEC ]
We’re building an “Endless Hell” mode — a sandbox experience with procedurally generated maps that stretch near-infinite in scope.
Players will be able to build, expand, and experiment freely, processing a perpetual influx of souls while facing mild natural disasters that maintain tension without punishing too harshly.
This mode is designed to let you truly govern Hell without limits — at your own pace and creativity.
2. Building Repair & Recovery [ LIVE ]
We plan to enable building repair functions for damages caused by Namazu’s Earthquakes and other significant events.
This will give players more control over recovery and sustainability, rewarding long-term management and not just survival through destruction.
3. Improved Game Pacing & Onboarding [ LIVE ]
We are also adjusting the early-game pacing to offer more breathing space for new players.
Our goal is to make the start of the game less strenuous while keeping the challenge intact — preserving the “Elden Ring of City Builders” spirit, but with more time to learn and strategise before Hell truly tests you.
