Hey everyone,
In this week's update, the team has also been working on small bite sized updates. This will be our last update of 2024 as we prepare for the festive seasons.
Our next update will be a major update!
We are changing up the gameplay, mechanics and even introducing new buildings to the game to make The HELL an even better city-sim!
The entire team has been gearing up for these changes while delivering all these small bug fixes. We can't wait to share it with all of you once it is done (est. End of January). Stay tuned!
On behalf of everybody at studio to @everyone of you that have followed us this far,
Merry Christmas and a Happy New Year. 🎄🎆
Happy Holidays everyone.
Release 4.2.4
Features
- New material for the Poison Smog.
- Some new sound effects in Mission 2.
Bug Fixes
- New Main Menu was causing performance issue.
- Clicking outside of the Settings Menu will bring you back to Main Menu and it will wait for the animation to finish now before anything is interactable again.
- Display settings was showing multiple options even though if you only have 1 display.
- Souls roam around the Waiting Area now instead of just going in
- Sinners would always reach a target point slightly to the side of the targeted building or destination.
- Sinners were walking through some elevated ground in Mission 3. They now walk a sensible path.
- Some Resource Buildings were being built for free. No longer the case now.
- Screen effects blocking the objective panel has been changed to the correct layer.
- The Silo Valve's building preview was sticking in its position after being built.
- Loading the game would show the building's base instead of the building.
- Dreadful Tree could not be clicked after loading the game.
- Number of initial Sinners spawned in Mission 3 has been addressed.
- A critical error where loading the game across different Missions would result in the game crashing.
This change is published as of 19 December 2024, 12.30AM UTC+8. Please allow some time for the changes to be reflected on your Steam build.
