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Offworld Trading Company Beta 10 Now Available

Offworld Trading Company Beta 10 is now available. This update includes a variety of improvements and fixes including new custom maps, new building auctions, optimized multiplayer, and more.

See all the updates in the changelog:

[Gameplay]

  • New custom maps are available!
  • Buying out a player costs less the more shares of them you own.
  • Stock value now takes into account whether you are Expansive or Scavenger when valuing your buildings.
  • Adjusted stock delay after buyouts.
  • Pleasure Dome now gets +10% per adjacent housing module (instead of +16%).
  • Boosted base wind power from 0.9 to 1.0
  • Bond rating thresholds now scale from 2 to 8 players.
  • Water and carbon is no longer guaranteed on maps with ice and dry ice, respectively.
  • More carbon on maps.
  • Added Building auctions.
  • Better game event warnings
  • Power Surges, etc. no longer have "bad bounces"
  • Added Core Sample probability help
  • Better Hologram logic.
  • Added Pause Selection mode where the game pauses in single player while you are founding, claiming, building, etc.
  • AI is better at founding with Reveal Map on.
  • Reveal map timer is a little slower.
  • Better & faster AI.

[Art]

  • New Scavenger HQ art and animation!
  • New Art for Colony Hub!
  • New Art for Colony Office Module
  • New Art for Colony Lab Module
  • New Patent Lab construction animation
  • Sparks added to construction animations
  • Fixed terrain shaders for ambient lighting.
  • Placeholder Solar Flare effect is back, baby!
  • Animation polish for elemental quarry, engineering lab, and scientific electrolysis reactor.
  • Nighttime animation for solar panels.

[Multiplayer]

  • Reduced network traffic by half!
  • Add code to display the number of people waiting for a ranked match while waiting for a match so people playing 4 Player FFA quick match can see that other people have joined the wait and how many.
  • Multiplayer screen now shows the leaderboards
  • Changed it so the player's handicap is the default handicap instead of none which speeds up the process of joining a lobby.

[UI]

  • Colony now has a name visual and HQs now have a player name visual.
  • Clamping terrain mouse over to minimum playable height
  • Improved patent/tech messaging.
  • Added a warning popup if you try to found too early with Reveal Map on.
  • 7 Sols end game screen added.
  • Blocking input while the game is loading. Preventing hotkeys and mouse input from firing.
  • Multiplayer observers are automatically ready and the ready button is disabled.
  • In-game campaign results screen improved.
  • Adding a gameplay tip while the game is loading.
  • Displaying resource icon in region text.
  • Build panel is always up. Until it's not when you close it. But if you open it again it is sticky.
  • Resource ordering: moved silicon next to carbon as Dorian requested.
  • Now showing building connection lines to constructions as well as buildings.
  • Showing potential dividend in buy stock button for subsidiaries.
  • Enabling MapSeed field in Skirmish & Multiplayer settings screen.
  • The map seed can be found in the main game's escape menu.
  • Resource rates now show buildings that are short of resource input.
  • Reworked cursor and selection logic.
  • Moved tile tooltips below mouse cursor
  • Added Random options for resource presence and minimums.
  • Clicking on a player's name will now select their HQ.
  • Added mouseover help for sabotage if tile is invalid.

[Graphics]

  • Fixing depth of field effect to work on D3D10 video cards

[Audio]

  • Added 6th song to the game.
  • New win & lose end game music.
  • New HQ founding/upgrade sounds.
  • “Quickmatch thrill ride” sound effect added back in.
  • Added delay ability to sounds and made the found & upgrade slightly delayed so they don't smash on top of the music fanfares.
  • When you set the music to zero volume in the options window, the volume changes appropriately.

[General]

  • Tutorial 2 is now ready to play!
  • Added “Show Total Cost” player option.
  • Added “Hide Build Menu” player option.
  • Added “reset” to skirmish and campaign games.
  • Moved replay files into a "Replays" sub-folder.
  • Add the file picker for selecting a replay file to playback from the main menu.  Also added a popup to show if you selected a file that it can't play back and what version of the game it was created with.
  • Separated skirmish and campaign games saves into their own folders
  • Added file picker for saving and loading skirmishes.
  • Daily Challenge replays now work!

[Bug fixes]

  • Fixed bug where you could resign, go back in as observer, and then resign again in Skirmish mode.
  • Fixed bug where you could resign, go back in as observer, and then couldn't exit the game in multiplayer mode.
  • Fix for trying to resume a ranked match when the game is over.
  • Fix so that exiting a non-ranked lobby game takes you back to the find lobby screen.
  • Fixed orders not updating when game is paused
  • Fixed where "Exit and Save" option was available when playing back a replay.
  • Fixed being able to existing and saving a game from a replay and exiting and saving a game after the play has conceded.
  • Fixed save games to have the correct game pause state.
  • Fixed HQ hotkeys not working.
  • Fixed a bug with where the "save and exit" option takes you from a campaign.