Offworld Trading Company Beta 10 is now available. This update includes a variety of improvements and fixes including new custom maps, new building auctions, optimized multiplayer, and more.
See all the updates in the changelog:
[Gameplay]
- New custom maps are available!
- Buying out a player costs less the more shares of them you own.
- Stock value now takes into account whether you are Expansive or Scavenger when valuing your buildings.
- Adjusted stock delay after buyouts.
- Pleasure Dome now gets +10% per adjacent housing module (instead of +16%).
- Boosted base wind power from 0.9 to 1.0
- Bond rating thresholds now scale from 2 to 8 players.
- Water and carbon is no longer guaranteed on maps with ice and dry ice, respectively.
- More carbon on maps.
- Added Building auctions.
- Better game event warnings
- Power Surges, etc. no longer have "bad bounces"
- Added Core Sample probability help
- Better Hologram logic.
- Added Pause Selection mode where the game pauses in single player while you are founding, claiming, building, etc.
- AI is better at founding with Reveal Map on.
- Reveal map timer is a little slower.
- Better & faster AI.
[Art]
- New Scavenger HQ art and animation!
- New Art for Colony Hub!
- New Art for Colony Office Module
- New Art for Colony Lab Module
- New Patent Lab construction animation
- Sparks added to construction animations
- Fixed terrain shaders for ambient lighting.
- Placeholder Solar Flare effect is back, baby!
- Animation polish for elemental quarry, engineering lab, and scientific electrolysis reactor.
- Nighttime animation for solar panels.
[Multiplayer]
- Reduced network traffic by half!
- Add code to display the number of people waiting for a ranked match while waiting for a match so people playing 4 Player FFA quick match can see that other people have joined the wait and how many.
- Multiplayer screen now shows the leaderboards
- Changed it so the player's handicap is the default handicap instead of none which speeds up the process of joining a lobby.
[UI]
- Colony now has a name visual and HQs now have a player name visual.
- Clamping terrain mouse over to minimum playable height
- Improved patent/tech messaging.
- Added a warning popup if you try to found too early with Reveal Map on.
- 7 Sols end game screen added.
- Blocking input while the game is loading. Preventing hotkeys and mouse input from firing.
- Multiplayer observers are automatically ready and the ready button is disabled.
- In-game campaign results screen improved.
- Adding a gameplay tip while the game is loading.
- Displaying resource icon in region text.
- Build panel is always up. Until it's not when you close it. But if you open it again it is sticky.
- Resource ordering: moved silicon next to carbon as Dorian requested.
- Now showing building connection lines to constructions as well as buildings.
- Showing potential dividend in buy stock button for subsidiaries.
- Enabling MapSeed field in Skirmish & Multiplayer settings screen.
- The map seed can be found in the main game's escape menu.
- Resource rates now show buildings that are short of resource input.
- Reworked cursor and selection logic.
- Moved tile tooltips below mouse cursor
- Added Random options for resource presence and minimums.
- Clicking on a player's name will now select their HQ.
- Added mouseover help for sabotage if tile is invalid.
[Graphics]
- Fixing depth of field effect to work on D3D10 video cards
[Audio]
- Added 6th song to the game.
- New win & lose end game music.
- New HQ founding/upgrade sounds.
- “Quickmatch thrill ride” sound effect added back in.
- Added delay ability to sounds and made the found & upgrade slightly delayed so they don't smash on top of the music fanfares.
- When you set the music to zero volume in the options window, the volume changes appropriately.
[General]
- Tutorial 2 is now ready to play!
- Added “Show Total Cost” player option.
- Added “Hide Build Menu” player option.
- Added “reset” to skirmish and campaign games.
- Moved replay files into a "Replays" sub-folder.
- Add the file picker for selecting a replay file to playback from the main menu. Also added a popup to show if you selected a file that it can't play back and what version of the game it was created with.
- Separated skirmish and campaign games saves into their own folders
- Added file picker for saving and loading skirmishes.
- Daily Challenge replays now work!
[Bug fixes]
- Fixed bug where you could resign, go back in as observer, and then resign again in Skirmish mode.
- Fixed bug where you could resign, go back in as observer, and then couldn't exit the game in multiplayer mode.
- Fix for trying to resume a ranked match when the game is over.
- Fix so that exiting a non-ranked lobby game takes you back to the find lobby screen.
- Fixed orders not updating when game is paused
- Fixed where "Exit and Save" option was available when playing back a replay.
- Fixed being able to existing and saving a game from a replay and exiting and saving a game after the play has conceded.
- Fixed save games to have the correct game pause state.
- Fixed HQ hotkeys not working.
- Fixed a bug with where the "save and exit" option takes you from a campaign.