Day/Night cycle
With this adjustment Im trying to make time management more relevant, I still have more updates in mind in order to make this possible, for example, now it's more rewarding starting a day at 5 am or 6 am, since the nightfall will happen at 8 pm instead 7 pm.
- Night 3 has new enemies and difficulty balance was adjusted
- Reduced the day lenght of the first day
- First Day starts at 8 am instead 7 am
- Nightfall is at 8 pm instead 7 pm
UI/UX
- The UI sound should be more smooth now
- Pause menu display all stats and shows the weapon reload speed instead of a flat number for attack speed
Powerups
- Embrace the chaos effect now is accumulative over the current day and resets after the day is finished
- Attack speed powerups received a nerf
Buildings
- Plant received a nerf on his first level, giving 6 dopamine points instead 10
- Banners have two additional upgrades
Bosses
- Increased the damage of the first boss by 300%
- Bosses artifacts like wrecking balls and swords are erased after the boss is defeated
Music
- New menu soundtrack
- New soundtrack for day 1
- New first boss music
- New soundtrack for day 2
