🧾 Dev Diary – Update Summary
Hello,
First of all, thank you so much for following our development journey! We’re truly grateful for everyone who has been keeping an eye on our progress. 🙏
We’re really sorry for the long silence — but rest assured, we’ve been working hard behind the scenes to bring our world to life. The team has made solid progress, and we’re now preparing to release our first demo soon!
We may start with a small-scale Playtest, or go straight to a public demo release — either way, your support and feedback mean the world to us. ❤️
To stay connected, we’ve decided to post weekly Dev Diaries from now on. We’ll also be opening a comment and feedback board soon so everyone can share ideas, suggestions, and bug reports directly.
Thank you again for being part of this trip— we’ll do our best not to let you down!
🔧 Update Highlights
Directional Hit Reactions Enemies now play specific GetHit animations based on the direction of the incoming attack.
Weapon Layer Optimization Separated visual and physical layers for melee weapons to improve precision and performance.
Bug Fixes & Stability Fixed several common issues and improved overall gameplay stability.
Crystal Sound Update Refined crystal-related sound effects for better immersion and consistency.
Stay tuned, and see you in the next Dev Diary! 💫
— The Longtrip Team
