Patch Notes: Movement Gods v0.2.2
Bug Fixes:
- Fixed an issue where reloading would not function properly.
- Fixed a bug causing the interface to disappear after respawning.
- Improved performance in the main menu.
- Fixed a bug where players with high ping would not have their hits registered correctly.
- Fixed a bug where turret projectiles would not damage the turret owner.
- Fixed an issue where the turret could detect invisible players.
- Fixed a bug where taking damage did not break invisibility.
- Fixed an issue where turret explosions were not visible on the client side.
- Removed negative values in the displayed round time.
Balance Changes:
- Increased the sniper rifle’s shot speed from 60,000 to 80,000 and its damage to 55.
- Reduced the character impulse on death.
Cosmetic Changes:
- Time remaining until the end of the round is now always displayed.
- Added a smoke effect when entering invisibility.
- Adjusted various graphic settings, including the addition of motion blur.
- Added air control while moving in the air.
- Made it impossible to transition into sliding from running.
