NEW FEATURES
- ForceStart Command: Added the ability to force-start the first round via a console command, even if there aren't enough players on the server. To use it, open the console with the "~" key (ensure your keyboard layout is set to English) and enter the command "ForceStart".
- Automatic Reload: By popular demand, automatic reload has been added.
- Game Time Display: The Tab key now shows the time remaining in the current stage instead of total game time.
- Endgame Display: The end of the game now shows the winner and the time remaining until the restart.
BUG FIXES
- Reload Bug: Fixed a bug that sometimes prevented reloading.
- Spectator Mode: Players joining mid-game will now be spectators instead of taking over an existing player's spot.
- Restart Crash: Fixed a crash that occurred during game restart.
- Turret Destruction: Turrets are no longer destroyed at the start of the first-round preparation stage.
- Host Crash: Fixed a crash that occurred when the host killed the last enemy with an Uzi.
- Round Transition: Fixed an issue where rounds would incorrectly end and transition to the preparation stage due to a faulty timer.
- UI Bug: Fixed a bug where one player would not have a UI after dying last.
- Portal Sound: Reduced the volume of portal sounds.
- Box Map Katana Crash: Removed the katana from the Box map to prevent crashes.
- Volume Settings: Fixed an issue where volume settings did not affect kunai sounds.
- Death Knockback: Increased knockback on character death.
- Box Map Item Spawners: Removed item spawners from the Box map.
- Arena Map Sniper Spawner: Added a sniper rifle spawner to the center of the Arena map.
BALANCE CHANGES
Changes were made to improve the playability of weaker weapons and adjust stronger ones. Additionally, the reward system has been revised.
- Starting Funds: Reduced starting funds to 70. Earnings per round now increase by 20, resulting in round payouts of 70, 90, 110, 130, and 160, respectively.
- Item Purchases: The ability to purchase items using another player's funds has been temporarily removed.
- Explosive Pistol: Damage reduced from 50 to 35 (at the explosion center). Explosion radius reduced from 500 to 300. Fire delay increased from 0.14 to 0.22 seconds. Price increased from 80 to 90.
- Turret: Damage reduced from 24 to 20. Price increased from 50 to 70. Health reduced to 60.
- Sniper Rifle: Damage increased from 35 to 45. Price reduced from 80 to 60. Bullet speed increased from 35000.0 to 60000.0. Camera shake effect reduced by half.
- Rocket Launcher: Center explosion damage reduced from 70 to 55. Edge explosion damage reduced from 30 to 20.
- Uzi: Damage reduced from 9 to 8. Price reduced to 50. Recoil reduced by half. Camera shake effect reduced by half.
- Pistol: Price reduced to 40. Camera shake effect reduced by half.
- Rifle: Price reduced from 70 to 50. Bullet speed increased from 28000 to 50000. Total spread reduced by half. Camera shake effect reduced by 2/5.
- Invisibility: Price reduced to 40. Duration increased to 12 seconds.
