I just released a huge update .38 and it contains a new singleplayer mode called Arcade that I'm extremely excited about. In this mode you take out waves of bots & bosses, earn DodgeBux from your trick shots and spend them on superpowered upgrades like slowing down time, EMP balls, and increased catching distance. All the upgrades work together in interesting ways and I think makes each run feel like a new challenge.
I'd love any and all feedback on the mode, it's still kind of just the core idea that I hope to greatly expand leading up to and after launch.
Also - because all of you have voiced your support in Steam reviews, Disco Dodgeball just beat Counter-Strike as the #1 best-rated game on all of Steam! Once it crossed 500 reviews total it was eligible for the best-possible tag of 'Overwhelminly Positive', and due to its 99% (!) positive rating, it earned the #1 multiplayer spot. It's also the #4 best-rated game overall right now. This is so, so, crazy rewarding and thanks to all of you for making it happen : )
Ok, here's the release notes for .38:
Arcade Mode - Battle waves of enemy bots & bosses, collect DodgeBux and equip superpowered upgrades (singleplayer)
New Fireball powerup: uncatchable, unblockable but only bounces once (Thanks CreativeSushi!)
New Arena Modifiers: Big Heads, Low Grav, High Grav, Super Bouncy Balls
Added Antialiasing
Added improved video settings panel
Added video settings presets (low, med, high, and photosensitive)
Improved performance by flagging more level geometry as static
Added new colliders to bots to lessen chance of getting stuck on ledges
Updated arena lighting to illuminate bots better
Fixed some menus clipping on 4:3 resolutions
Added animations for collecting and charging shots
Robot faces now are tinted bot glow color
Bots can now use jetpacks and pogo jump
Improved ramp edge pathfinding in Radius
Made Nexus bigger
Stats and leaderboard for Arcade mode
Fixed bug where catching a ball thrown prior to a player respawning would KO that player
Bots will stop rushing directly at a player at a certain distance
Fixed power cube sliding around after being returned to capture point
Increased baseline bot speed slightly
Stopped taunt VO from not responding to two of the same KO type in a row (except for Air Raid mode)
Richocets are counted in more circumstances
Game window now resizeable when in windowed mode
Changed hoop shot points in Core / Vortex
Changed some ramp and walkway geometry in Vortex
Added additional visual options for explosions and bot lights
Stopped livestream mode from defaulting to ON during quick play