This update is multiplayer-compatible with the previous version.
Update notes:
- Can now view and change server from Create Match panel
- Added Australia (Melbourne) server option
- Version Number is now a button that takes you to release notes, highlighted if update occurred since last launch
- Controls are calibrated at launch to prevent drift
- Added global stat for Kudos Sent
- Fixed performance issue related to Steam Stats
- Added debug window to observe network health (F8)
- Can now cancel if game is stuck connecting
- Added exception catch on ascii parsing to avoid game launch crash with certain non-ascii symbols
The highest-priority fix in this build is the ability to see and change your current server when creating a match. It was clear from watching a few livestreams that it was confusing to not be aware of your server, which resulted in difficulties having your friends join.
I also had a few requests for an Australia server region, and since Photon added that kind of recently it was actually pretty easy to include it. The playerbase will likely be smaller, but connection will be way better for those players.
I also wanted to make sure when I updated the game in the future that players would be aware of what's new, even if they don't monitor these forums, so the main menu now has a button in the bottom right that highlights when a new version has been installed and takes you to the release notes website. (Note: it'll only highlight for updates after this one).
There are some other major features on the way, and I want to add a new game mode very soon, but I am trying to fit as many 'breaking' changes like that in a single update as not to disrupt the multiplayer community. So there should be some cool new stuff coming up shortly.
Full to-do list: https://trello.com/b/D18TfypB/disco-dodgeball-to-do