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Disco Dodgeball .35 released! New level, new powerup, team autobalancing + more

.35 is now available for download. It's only been a week since the last update, but I was able to fit a good amount of new stuff in it!

- New level: Nexus. It's very wide-open with a small pit in the middle. It's kind of like how Cage used to be, but with much more distance between spawns and overall much larger, so it shouldn't be quite as chaotic. May require teamwork to distract enemies and get them from different angles.
- New powerup: Boomerang ball. This will cause a dodgeball to fly back to you after it hits any surface or enemy. Thanks Kalaster1 for the suggestion!
- Added team balance / shuffle / preserve game option
- Better Stats panel
- Added more ball railings in various arenas
- Made random level option more random (won't repeat last four arenas)
- Greatly improved homing ball algorithm
- Video options for vSync / AlienFX
- Increased Hot Potato timer from .5 seconds to 1 second
- 'Disconnect' changed to 'Exit Match'
- Fixed homing target not appearing if picked up duplicate homing powerup
- Ball throw distance now transmitted more consistently
- Hid network options while in-game
- Homing on a friendly target cancels if player picks up ball
- Fixed powerups always being on, even in challenge modes
- Host can now assign teams from the players panel
- Fixed bots sprinting while in match countdown
- Stopped cursor locking / disappearing if respawning as spectator and had menu open
- Fixed bot match / create match settings not always appearing correctly if swapping between them