For the past month I've been working really hard to get this update out - it includes an update to Unity 5 which has a dramatically different lighting and physics system, so there were lots of kinks to work out. In addition, there's a new game mode, clan support, and tons of minor fixes.
It's the biggest update since launch, and now that this one is out of the way I can move on to things like Steam Workshop support.
Enjoy!
Full patch notes:
- New game mode: Kingpin. First player to get a KO is the kingpin and is only player that can score trick shot points. Any player that takes out the Kingpin becomes the new one. Available in Team and FFA modes
- Can now select a Clan from your Steam groups. Clan logo will appear on your bot and tag will appear in your username. (Profile / Customize / Clans)
- New Unity 5 lighting system. Uses Global Illumination for more realistic material effects
- New Unity 5 physics system. Removed Wheel Collider and moved to a velocity-driven-sphere configuration. Should not get stuck on ramp edges as much or at all. Should have performance improvement as well
- All levels retextured
- Arena and Airborne map size increased
- Fixed extra timer tick playing in Super Ball if KO occurred by winning team while close to score goal
- Fixed being unable to turn antialiasing off
- FFA match awards now show 1st, 2nd, and 3rd place positions
- Fixed leaderboards not loading when starting challenge level
- Fixed stale detail list being shown if switchig between challenges and bot match menus
- Fixed arcade bot opponents gaining your upgrades
- Stopped bots from targeting priority players still in spawn
- Added in-game mods that can kick or ban without calling for a vote
- Made scoreboard wider
- Fixed dodgeballs turning neutral if they hit a double wall collider on many random surfaces
- Fixed objective KOs not being tracked correctly, resulting in unpredictable 'Best Defense' award
- Fixed bot AIs not passing dodgeballs to shielded teammates
Screenshot of updated Arena map: