Version .28 was just made available and you can download it right now. It's one of the biggest updates yet to Disco Dodgeball!
The biggest change is a brand new Capture The Cube game mode. In this mode two teams try to grab the enemy's Power Cube and bring it back to their base. It's non-stop action and requires smart teamwork to dominate opponents.
Fortunately, the Bot AI has been upgraded as well. Bots will pass dodgeballs to teammates without ammo, toss the Power Cube or Super Ball to teammates in a better position, protect teammates so they can complete the objectives, or move into a receiver zone so you can launch a pass at them for an easy score.
On top of this, a new 'Assist' system has been added. Players will get bonus XP, stats, and achievements for passing the teammate a ball that they get a KO with, a hoop score, or a cube capture. There's 21 new achievements in all.
Dodgeball and Robot physics have been updated with less air drag to make the action feel more fluid and to make long-distance shots more accurate.
Here's all the other details:
-More stats displayed on stats panel
-Stats and bonus XP for ricochet hoop scores
-Bots will now boost (sprint) if they are facing their move target and are more than a certain distance from it
- Bots will pass to each other if: a teammate has no ball and is threatened, if they are carrying the super ball and the teammate is open near the goal hoop, if they are carrying the Power Cube and the teammate is closer to the capture point and not threatened.
- Bots won't pass to each other if they are threatened, or if the other player just passed them a ball
- Bots will move into a receiving position if a teammate has the super ball or power cube
- Bots will pass to human players that are looking at them and need a ball, particularly if human players are mid-air
- Bots will protect Power Cube or Super Ball carriers, or the Derby race leader
- Bots will target enemy players that are hanging out near their base
- Bots will discard a regular held ball if they are being passed the Super Ball or Power Cube
- Bots won't discard their regular held ball unless they are very close to picking up an unowned Super Ball or Power Cube
- Bots don't shoot so high when a target is jumping
- Bots have slight delay after throwing ball so it won't blast three dodgeballs at you simultaneously
- Bots will not try to pick up a neutral regular dodgeball that a human is heading for (prevents teammates bots from stealing your ball)
- Bots won't all rush the super ball or power cube
- When dodgeballs bounce, bots' catch tracking gets reset
- Improved score synching
- Added help text if you try to shoot through wrong hoop, or if you shoot non-super ball through hoop
- Prevented hoop scores from wrong side caused by collision glitch
- Ball bounce audio will play softer if ball collision speed is lower