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Status Update: Week 4

Hello strategists!

ːcsgogunː

A day early from the usual Sunday announcement, but I personally am unfortunately unable to do it tomorrow, so I opted to do it a day earlier rather than later.

It's been a quiet, but productive week. Every few days new discussions for improvements are discussed and decided upon, and the suggestions are read (My apologies if I didn't provide an answer!) and among other things, I've mostly been busy with the management side of things and offered some updated guidelines for the development team.

In short, what did we discuss this week?

  1. We discussed the nerfing of the rebel teleporter. We realised that the ability to teleport anywhere on the map (Even bases!) was far too overpowered. We're thimking of ways to remedy this. I hope to have more news to report on this subject next week.
  2. We are also in heavy discussion on new Heavy Unit ideas, new/updated models to make them more recognisable on a per-faction basis.

Other than that, I've little to report this week, but it can't be a feast each week, right?

One last closing note, that we want to ask patience of our isers waiting for new units and vehicles. You can expect more details about it around late second quarter at the latest. Hang in there!

Enjoy your weekend!
~Songbird & Team.

P.s: Apologies for any blatant spelling mistakes, I wrote this on my phone. ː2016whoadudeː